@rxflow/manhattan
Version:
Manhattan routing algorithm for ReactFlow - generates orthogonal paths with obstacle avoidance
96 lines (90 loc) • 4.2 kB
JavaScript
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
import { Point } from "./Point";
/**
* Line class representing a line segment
*/
export var Line = /*#__PURE__*/function () {
function Line(start, end) {
_classCallCheck(this, Line);
_defineProperty(this, "start", void 0);
_defineProperty(this, "end", void 0);
this.start = start;
this.end = end;
}
/**
* Calculate intersection points with a rectangle
* Returns an array of intersection points
*/
_createClass(Line, [{
key: "intersect",
value: function intersect(rect) {
var intersections = [];
// Define rectangle edges
var edges = [
// Top edge
{
p1: new Point(rect.x, rect.y),
p2: new Point(rect.x + rect.width, rect.y)
},
// Right edge
{
p1: new Point(rect.x + rect.width, rect.y),
p2: new Point(rect.x + rect.width, rect.y + rect.height)
},
// Bottom edge
{
p1: new Point(rect.x, rect.y + rect.height),
p2: new Point(rect.x + rect.width, rect.y + rect.height)
},
// Left edge
{
p1: new Point(rect.x, rect.y),
p2: new Point(rect.x, rect.y + rect.height)
}];
// Check intersection with each edge
for (var _i = 0, _edges = edges; _i < _edges.length; _i++) {
var edge = _edges[_i];
var intersection = this.lineIntersection(this.start, this.end, edge.p1, edge.p2);
if (intersection) {
intersections.push(intersection);
}
}
return intersections;
}
/**
* Calculate intersection point between two line segments
* Returns null if lines don't intersect
*/
}, {
key: "lineIntersection",
value: function lineIntersection(p1, p2, p3, p4) {
var x1 = p1.x,
y1 = p1.y;
var x2 = p2.x,
y2 = p2.y;
var x3 = p3.x,
y3 = p3.y;
var x4 = p4.x,
y4 = p4.y;
var denom = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
// Lines are parallel
if (Math.abs(denom) < 1e-10) {
return null;
}
var t = ((x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4)) / denom;
var u = -((x1 - x2) * (y1 - y3) - (y1 - y2) * (x1 - x3)) / denom;
// Check if intersection is within both line segments
if (t >= 0 && t <= 1 && u >= 0 && u <= 1) {
return new Point(x1 + t * (x2 - x1), y1 + t * (y2 - y1));
}
return null;
}
}]);
return Line;
}();