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@ruvice/my-maple-models

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Shared models and utils for MapleStory Nexon Open API

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export var Potential; (function (Potential) { Potential["None"] = "None"; Potential["Rare"] = "Rare"; Potential["Epic"] = "Epic"; Potential["Unique"] = "Unique"; Potential["Legendary"] = "Legendary"; })(Potential || (Potential = {})); export var CharacterClass; (function (CharacterClass) { CharacterClass["Hero"] = "Hero"; CharacterClass["Paladin"] = "Paladin"; CharacterClass["DarkKnight"] = "DarkKnight"; CharacterClass["SoulMaster"] = "SoulMaster"; CharacterClass["Mihile"] = "Mihile"; CharacterClass["Blaster"] = "Blaster"; CharacterClass["DemonSlayer"] = "DemonSlayer"; CharacterClass["DemonAvenger"] = "DemonAvenger"; CharacterClass["Aran"] = "Aran"; CharacterClass["Kaiser"] = "Kaiser"; CharacterClass["Adele"] = "Adele"; CharacterClass["Zero"] = "Zero"; CharacterClass["ArchMageFP"] = "ArchMageFP"; CharacterClass["ArchMageIL"] = "ArchMageIL"; CharacterClass["Bishop"] = "Bishop"; CharacterClass["FlameWizard"] = "FlameWizard"; CharacterClass["BattleMage"] = "BattleMage"; CharacterClass["Evan"] = "Evan"; CharacterClass["Luminous"] = "Luminous"; CharacterClass["Illium"] = "Illium"; CharacterClass["Lara"] = "Lara"; CharacterClass["Kinesis"] = "Kinesis"; CharacterClass["Bowmaster"] = "Bowmaster"; CharacterClass["CrossbowMaster"] = "CrossbowMaster"; CharacterClass["Pathfinder"] = "Pathfinder"; CharacterClass["WindBreaker"] = "WindBreaker"; CharacterClass["WildHunter"] = "WildHunter"; CharacterClass["Mercedes"] = "Mercedes"; CharacterClass["Kaine"] = "Kaine"; CharacterClass["NightLord"] = "NightLord"; CharacterClass["Shadower"] = "Shadower"; CharacterClass["BladeMaster"] = "BladeMaster"; CharacterClass["NightWalker"] = "NightWalker"; CharacterClass["Xenon"] = "Xenon"; CharacterClass["Phantom"] = "Phantom"; CharacterClass["Cadena"] = "Cadena"; CharacterClass["Khali"] = "Khali"; CharacterClass["HoYoung"] = "HoYoung"; CharacterClass["Viper"] = "Viper"; CharacterClass["Captain"] = "Captain"; CharacterClass["CannonMaster"] = "CannonMaster"; CharacterClass["Striker"] = "Striker"; CharacterClass["Mechanic"] = "Mechanic"; CharacterClass["Eunwol"] = "Eunwol"; CharacterClass["AngelicBuster"] = "AngelicBuster"; CharacterClass["Ark"] = "Ark"; CharacterClass["Hayato"] = "Hayato"; CharacterClass["Kanna"] = "Kanna"; })(CharacterClass || (CharacterClass = {})); export var MapleServer; (function (MapleServer) { MapleServer["KMS"] = "KMS"; MapleServer["SEA"] = "SEA"; })(MapleServer || (MapleServer = {})); export var SymbolRegion; (function (SymbolRegion) { SymbolRegion["Arcane"] = "ARC"; SymbolRegion["Grandis"] = "AUT"; })(SymbolRegion || (SymbolRegion = {})); export var StatName; (function (StatName) { StatName["CombatPower"] = "combatpower"; StatName["Hp"] = "hp"; StatName["Mp"] = "mp"; StatName["Str"] = "str"; StatName["Dex"] = "dex"; StatName["Int"] = "int"; StatName["Luk"] = "luk"; StatName["StatAtt"] = "statatt"; StatName["Damage"] = "damage"; StatName["FinalDamage"] = "finaldamage"; StatName["BossMonsterDamage"] = "bossmonsterdamage"; StatName["IgnoreDef"] = "ignoredef"; StatName["NormalMonsterDamage"] = "normalmonsterdamage"; StatName["Att"] = "att"; StatName["CriticalRate"] = "criticalrate"; StatName["MAtt"] = "matt"; StatName["CriticalDamage"] = "criticaldamage"; StatName["CooldownReduction"] = "cooldownreduction"; StatName["BuffDuration"] = "buffduration"; StatName["UnaffectedByCooldown"] = "unaffectedbycooldown"; StatName["IgnoreElementalResistance"] = "ignoreelementalresistance"; StatName["AbnormalStatusAdditionalDamage"] = "abnormalstatusadditionaldamage"; StatName["SummonDurationIncrease"] = "summondurationincrease"; StatName["MesoObtained"] = "mesoobtained"; StatName["Starforce"] = "starforce"; StatName["ItemDropRate"] = "itemdroprate"; StatName["ArcaneForce"] = "arcaneforce"; StatName["AdditionalExpObtained"] = "additonalexpobtained"; StatName["AuthenticForce"] = "authenticforce"; StatName["Def"] = "def"; StatName["StatusResistance"] = "statusresistance"; StatName["Speed"] = "speed"; StatName["Jump"] = "jump"; StatName["Stance"] = "stance"; StatName["AttackSpeed"] = "attackspeed"; StatName["MinimumAttStat"] = "minimumattstat"; StatName["MaximumAttStat"] = "maximumattstat"; StatName["CooldownReductionSec"] = "cooldownreduction(sec)"; StatName["CooldownReductionPercent"] = "cooldownreduction(%)"; })(StatName || (StatName = {}));