@ruvice/my-maple-models
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Shared models and utils for MapleStory Nexon Open API
112 lines (111 loc) • 4.68 kB
JavaScript
export var Potential;
(function (Potential) {
Potential["None"] = "None";
Potential["Rare"] = "Rare";
Potential["Epic"] = "Epic";
Potential["Unique"] = "Unique";
Potential["Legendary"] = "Legendary";
})(Potential || (Potential = {}));
export var CharacterClass;
(function (CharacterClass) {
CharacterClass["Hero"] = "Hero";
CharacterClass["Paladin"] = "Paladin";
CharacterClass["DarkKnight"] = "DarkKnight";
CharacterClass["SoulMaster"] = "SoulMaster";
CharacterClass["Mihile"] = "Mihile";
CharacterClass["Blaster"] = "Blaster";
CharacterClass["DemonSlayer"] = "DemonSlayer";
CharacterClass["DemonAvenger"] = "DemonAvenger";
CharacterClass["Aran"] = "Aran";
CharacterClass["Kaiser"] = "Kaiser";
CharacterClass["Adele"] = "Adele";
CharacterClass["Zero"] = "Zero";
CharacterClass["ArchMageFP"] = "ArchMageFP";
CharacterClass["ArchMageIL"] = "ArchMageIL";
CharacterClass["Bishop"] = "Bishop";
CharacterClass["FlameWizard"] = "FlameWizard";
CharacterClass["BattleMage"] = "BattleMage";
CharacterClass["Evan"] = "Evan";
CharacterClass["Luminous"] = "Luminous";
CharacterClass["Illium"] = "Illium";
CharacterClass["Lara"] = "Lara";
CharacterClass["Kinesis"] = "Kinesis";
CharacterClass["Bowmaster"] = "Bowmaster";
CharacterClass["CrossbowMaster"] = "CrossbowMaster";
CharacterClass["Pathfinder"] = "Pathfinder";
CharacterClass["WindBreaker"] = "WindBreaker";
CharacterClass["WildHunter"] = "WildHunter";
CharacterClass["Mercedes"] = "Mercedes";
CharacterClass["Kaine"] = "Kaine";
CharacterClass["NightLord"] = "NightLord";
CharacterClass["Shadower"] = "Shadower";
CharacterClass["BladeMaster"] = "BladeMaster";
CharacterClass["NightWalker"] = "NightWalker";
CharacterClass["Xenon"] = "Xenon";
CharacterClass["Phantom"] = "Phantom";
CharacterClass["Cadena"] = "Cadena";
CharacterClass["Khali"] = "Khali";
CharacterClass["HoYoung"] = "HoYoung";
CharacterClass["Viper"] = "Viper";
CharacterClass["Captain"] = "Captain";
CharacterClass["CannonMaster"] = "CannonMaster";
CharacterClass["Striker"] = "Striker";
CharacterClass["Mechanic"] = "Mechanic";
CharacterClass["Eunwol"] = "Eunwol";
CharacterClass["AngelicBuster"] = "AngelicBuster";
CharacterClass["Ark"] = "Ark";
CharacterClass["Hayato"] = "Hayato";
CharacterClass["Kanna"] = "Kanna";
})(CharacterClass || (CharacterClass = {}));
export var MapleServer;
(function (MapleServer) {
MapleServer["KMS"] = "KMS";
MapleServer["SEA"] = "SEA";
})(MapleServer || (MapleServer = {}));
export var SymbolRegion;
(function (SymbolRegion) {
SymbolRegion["Arcane"] = "ARC";
SymbolRegion["Grandis"] = "AUT";
})(SymbolRegion || (SymbolRegion = {}));
export var StatName;
(function (StatName) {
StatName["CombatPower"] = "combatpower";
StatName["Hp"] = "hp";
StatName["Mp"] = "mp";
StatName["Str"] = "str";
StatName["Dex"] = "dex";
StatName["Int"] = "int";
StatName["Luk"] = "luk";
StatName["StatAtt"] = "statatt";
StatName["Damage"] = "damage";
StatName["FinalDamage"] = "finaldamage";
StatName["BossMonsterDamage"] = "bossmonsterdamage";
StatName["IgnoreDef"] = "ignoredef";
StatName["NormalMonsterDamage"] = "normalmonsterdamage";
StatName["Att"] = "att";
StatName["CriticalRate"] = "criticalrate";
StatName["MAtt"] = "matt";
StatName["CriticalDamage"] = "criticaldamage";
StatName["CooldownReduction"] = "cooldownreduction";
StatName["BuffDuration"] = "buffduration";
StatName["UnaffectedByCooldown"] = "unaffectedbycooldown";
StatName["IgnoreElementalResistance"] = "ignoreelementalresistance";
StatName["AbnormalStatusAdditionalDamage"] = "abnormalstatusadditionaldamage";
StatName["SummonDurationIncrease"] = "summondurationincrease";
StatName["MesoObtained"] = "mesoobtained";
StatName["Starforce"] = "starforce";
StatName["ItemDropRate"] = "itemdroprate";
StatName["ArcaneForce"] = "arcaneforce";
StatName["AdditionalExpObtained"] = "additonalexpobtained";
StatName["AuthenticForce"] = "authenticforce";
StatName["Def"] = "def";
StatName["StatusResistance"] = "statusresistance";
StatName["Speed"] = "speed";
StatName["Jump"] = "jump";
StatName["Stance"] = "stance";
StatName["AttackSpeed"] = "attackspeed";
StatName["MinimumAttStat"] = "minimumattstat";
StatName["MaximumAttStat"] = "maximumattstat";
StatName["CooldownReductionSec"] = "cooldownreduction(sec)";
StatName["CooldownReductionPercent"] = "cooldownreduction(%)";
})(StatName || (StatName = {}));