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@runreal/unreal-mcp

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MCP server for Unreal Engine using Unreal Python Remote Execution

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export declare function read(filePath: string): string; export declare const UEGetAssetInfo: (asset_path: string) => any; export declare const UEListAssets: () => any; export declare const UEExportAsset: (asset_path: string) => any; export declare const UEGetAssetReferences: (asset_path: string) => any; export declare const UEConsoleCommand: (command: string) => any; export declare const UEGetProjectInfo: () => any; export declare const UEGetMapInfo: () => any; export declare const UESearchAssets: (search_term: string, asset_class?: string) => any; export declare const UEGetWorldOutliner: () => any; export declare const UEValidateAssets: (asset_paths?: string) => any; export declare const UECreateObject: (object_class: string, object_name: string, location?: { x: number; y: number; z: number; }, rotation?: { pitch: number; yaw: number; roll: number; }, scale?: { x: number; y: number; z: number; }, properties?: Record<string, any>) => any; export declare const UEUpdateObject: (actor_name: string, location?: { x: number; y: number; z: number; }, rotation?: { pitch: number; yaw: number; roll: number; }, scale?: { x: number; y: number; z: number; }, properties?: Record<string, any>, new_name?: string) => any; export declare const UEDeleteObject: (actor_names: string) => any; export declare const UETakeScreenshot: () => any; export declare const UEMoveCamera: (location: { x: number; y: number; z: number; }, rotation: { pitch: number; yaw: number; roll: number; }) => any; //# sourceMappingURL=tools.d.ts.map