@runreal/unreal-mcp
Version:
MCP server for Unreal Engine using Unreal Python Remote Execution
49 lines • 1.62 kB
TypeScript
export declare function read(filePath: string): string;
export declare const UEGetAssetInfo: (asset_path: string) => any;
export declare const UEListAssets: () => any;
export declare const UEExportAsset: (asset_path: string) => any;
export declare const UEGetAssetReferences: (asset_path: string) => any;
export declare const UEConsoleCommand: (command: string) => any;
export declare const UEGetProjectInfo: () => any;
export declare const UEGetMapInfo: () => any;
export declare const UESearchAssets: (search_term: string, asset_class?: string) => any;
export declare const UEGetWorldOutliner: () => any;
export declare const UEValidateAssets: (asset_paths?: string) => any;
export declare const UECreateObject: (object_class: string, object_name: string, location?: {
x: number;
y: number;
z: number;
}, rotation?: {
pitch: number;
yaw: number;
roll: number;
}, scale?: {
x: number;
y: number;
z: number;
}, properties?: Record<string, any>) => any;
export declare const UEUpdateObject: (actor_name: string, location?: {
x: number;
y: number;
z: number;
}, rotation?: {
pitch: number;
yaw: number;
roll: number;
}, scale?: {
x: number;
y: number;
z: number;
}, properties?: Record<string, any>, new_name?: string) => any;
export declare const UEDeleteObject: (actor_names: string) => any;
export declare const UETakeScreenshot: () => any;
export declare const UEMoveCamera: (location: {
x: number;
y: number;
z: number;
}, rotation: {
pitch: number;
yaw: number;
roll: number;
}) => any;
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