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@runox-game/game-engine

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameDirection = void 0; var GameDirection; (function (GameDirection) { GameDirection[GameDirection["CLOCKWISE"] = 0] = "CLOCKWISE"; GameDirection[GameDirection["COUNTER_CLOCKWISE"] = 1] = "COUNTER_CLOCKWISE"; })(GameDirection = exports.GameDirection || (exports.GameDirection = {}));