@runox-game/game-engine
Version:
RunoX game engine
17 lines (16 loc) • 590 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.LogLevel = void 0;
/**
* Levels of engine log
*/
var LogLevel;
(function (LogLevel) {
LogLevel["DEFAULT"] = "default";
LogLevel["ALL"] = "all";
LogLevel["USER"] = "user";
LogLevel["BEFORE_COMMAND"] = "before-command-execute";
LogLevel["AFTER_COMMAND"] = "after-command-execute";
LogLevel["BEFORE_VALIDATION"] = "before-command-validation";
LogLevel["AFTER_VALIDATION"] = "after-command-validation";
})(LogLevel = exports.LogLevel || (exports.LogLevel = {}));