@runox-game/game-engine
Version:
RunoX game engine
23 lines (22 loc) • 865 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameEvent = void 0;
/**
* Events that happen during a game match
*/
var GameEvent;
(function (GameEvent) {
GameEvent["AFTER_GAME_START"] = "afterGameStart";
GameEvent["AFTER_PLAY_CARD"] = "afterPlayCard";
GameEvent["AFTER_TAKE_CARDS"] = "afterTakeCards";
GameEvent["AFTER_YELL_UNO"] = "afterYellUno";
GameEvent["BEFORE_TURN"] = "beforeTurn";
GameEvent["GAME_END"] = "gameEnd";
GameEvent["CHANGE_COLOR"] = "changeColor";
GameEvent["REVERSE"] = "reverse";
GameEvent["SKIP"] = "skip";
GameEvent["ERROR"] = "error";
GameEvent["SPECIAL_CARD"] = "specialCard";
GameEvent["CARD_PLAYED"] = "cardplayed";
GameEvent["STATE_CHANGED"] = "stateChanged";
})(GameEvent = exports.GameEvent || (exports.GameEvent = {}));