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@runox-game/game-engine

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameEvent = void 0; /** * Events that happen during a game match */ var GameEvent; (function (GameEvent) { GameEvent["AFTER_GAME_START"] = "afterGameStart"; GameEvent["AFTER_PLAY_CARD"] = "afterPlayCard"; GameEvent["AFTER_TAKE_CARDS"] = "afterTakeCards"; GameEvent["AFTER_YELL_UNO"] = "afterYellUno"; GameEvent["BEFORE_TURN"] = "beforeTurn"; GameEvent["GAME_END"] = "gameEnd"; GameEvent["CHANGE_COLOR"] = "changeColor"; GameEvent["REVERSE"] = "reverse"; GameEvent["SKIP"] = "skip"; GameEvent["ERROR"] = "error"; GameEvent["SPECIAL_CARD"] = "specialCard"; GameEvent["CARD_PLAYED"] = "cardplayed"; GameEvent["STATE_CHANGED"] = "stateChanged"; })(GameEvent = exports.GameEvent || (exports.GameEvent = {}));