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@runox-game/game-engine

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ChangeColorEvent = void 0; /** * Event that fires when the color of card has changed */ var ChangeColorEvent = /** @class */ (function () { /** * Event that fires when the color of card has changed * * @param color - new color */ function ChangeColorEvent(color) { this.color = color; } return ChangeColorEvent; }()); exports.ChangeColorEvent = ChangeColorEvent;