@runox-game/game-engine
Version:
RunoX game engine
19 lines (18 loc) • 514 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.AfterYellUnoEvent = void 0;
/**
* Event that fires after a player yells one
*/
var AfterYellUnoEvent = /** @class */ (function () {
/**
* Event that fires after a player yells one
*
* @param yeller - player who yelled one
*/
function AfterYellUnoEvent(yeller) {
this.yeller = yeller;
}
return AfterYellUnoEvent;
}());
exports.AfterYellUnoEvent = AfterYellUnoEvent;