UNPKG

@runox-game/game-engine

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TakeDeckCardCommand = void 0; var game_command_1 = require("./game.command"); var command_result_1 = require("./command-result"); var after_take_cards_event_1 = require("../events/after-take-cards.event"); var log_levels_enum_1 = require("../log/log-levels.enum"); var random_1 = require("../utils/random"); /** * Class that allows the current player to take a card from the deck */ var TakeDeckCardCommand = /** @class */ (function (_super) { __extends(TakeDeckCardCommand, _super); /** * Class that allows the current player to take a card from the deck */ function TakeDeckCardCommand() { return _super.call(this) || this; } TakeDeckCardCommand.prototype.execute = function (state) { var currentPlayer = state.turn.player; var newCards; if (state.gameModes.randomTakeDeckCard) { newCards = state.giveCards(random_1.randomizeInteger(1, 5), currentPlayer); } else { newCards = state.giveCards(1, currentPlayer); } state.log(currentPlayer.name + " toma las cartas " + newCards .map(function (x) { return x.sprite; }) .join(', '), log_levels_enum_1.LogLevel.USER); this.events.dispatchAfterTakeCards(new after_take_cards_event_1.AfterTakeCardsEvent(newCards, currentPlayer)); state.unoYellers[currentPlayer.id] = false; this.checkForPlayersWhoShouldHaveYelledUno(state); }; TakeDeckCardCommand.prototype.validate = function (state) { if (!!state.winner) { return new command_result_1.CommandValidation(false, 'Runox ya terminó'); } if (!state.turn.player) { return new command_result_1.CommandValidation(false, 'No se le asigno turno a un jugador'); } return new command_result_1.CommandValidation(true); }; return TakeDeckCardCommand; }(game_command_1.GameCommand)); exports.TakeDeckCardCommand = TakeDeckCardCommand;