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@runox-game/game-engine

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SwitchHandsCommand = void 0; var game_command_1 = require("./game.command"); var command_result_1 = require("./command-result"); var log_levels_enum_1 = require("../log/log-levels.enum"); /** * Class that allows switch hands between two players */ var SwitchHandsCommand = /** @class */ (function (_super) { __extends(SwitchHandsCommand, _super); /** * Class that allows switch hands between two players * @param players1 player one * @param players1 player two */ function SwitchHandsCommand(player1, player2) { var _this = _super.call(this) || this; _this.player1 = player1; _this.player2 = player2; return _this; } SwitchHandsCommand.prototype.execute = function (state) { state.log("Se han intercambiado dos manos", log_levels_enum_1.LogLevel.USER); var cards1 = this.player1.hand.cards; var cards2 = this.player2.hand.cards; state.log("Cartas de " + this.player1 + " : " + this.player1.hand.cards.map(function (x) { return x.sprite; }), log_levels_enum_1.LogLevel.ALL); state.log("Cartas de " + this.player2 + " : " + this.player2.hand.cards.map(function (x) { return x.sprite; }), log_levels_enum_1.LogLevel.ALL); this.player1.hand.cards = cards2; this.player2.hand.cards = cards1; state.log("Cartas de " + this.player1 + " : " + this.player1.hand.cards.map(function (x) { return x.sprite; }), log_levels_enum_1.LogLevel.ALL); state.log("Cartas de " + this.player2 + " : " + this.player2.hand.cards.map(function (x) { return x.sprite; }), log_levels_enum_1.LogLevel.ALL); }; SwitchHandsCommand.prototype.validate = function (state) { if (!state.gameModes.crazyCommands) { return new command_result_1.CommandValidation(false, 'Modo Crazy no está permitido'); } if (!this.player1 || !this.player1) { return new command_result_1.CommandValidation(false, 'Hubo un inconveniente con los jugadores ingresados'); } return new command_result_1.CommandValidation(true); }; return SwitchHandsCommand; }(game_command_1.GameCommand)); exports.SwitchHandsCommand = SwitchHandsCommand;