@runox-game/game-engine
Version:
RunoX game engine
49 lines (48 loc) • 2.02 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.RemovePlayerCommand = void 0;
var game_command_1 = require("./game.command");
var command_result_1 = require("./command-result");
var log_levels_enum_1 = require("../log/log-levels.enum");
/**
* Players to remove a player from the game
*/
var RemovePlayerCommand = /** @class */ (function (_super) {
__extends(RemovePlayerCommand, _super);
/**
* Class that allows removing a player to remove from the game state
*
* @param players - player to remove from the game
*/
function RemovePlayerCommand(player) {
var _this = _super.call(this) || this;
_this.player = player;
return _this;
}
RemovePlayerCommand.prototype.execute = function (state) {
state.log("Jugadores: " + this.player, log_levels_enum_1.LogLevel.USER);
state.playersGroup.removePlayer(this.player);
state.events.dispatchStateChanged(state);
};
RemovePlayerCommand.prototype.validate = function (state) {
if (!this.player) {
return new command_result_1.CommandValidation(false, 'Hubo un inconveniente con los jugadores a remover');
}
return new command_result_1.CommandValidation(true);
};
return RemovePlayerCommand;
}(game_command_1.GameCommand));
exports.RemovePlayerCommand = RemovePlayerCommand;