UNPKG

@runox-game/game-engine

Version:
48 lines (47 loc) 2.22 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.FinalizeTurnCommand = void 0; var game_command_1 = require("./game.command"); var command_result_1 = require("./command-result"); var before_turn_event_1 = require("../events/before-turn.event"); var log_levels_enum_1 = require("../log/log-levels.enum"); /** * Class that allows the end of the current player's turn and select the next one */ var FinalizeTurnCommand = /** @class */ (function (_super) { __extends(FinalizeTurnCommand, _super); /** * Class that allows the end of the current player's turn and select the next one */ function FinalizeTurnCommand() { return _super.call(this) || this; } FinalizeTurnCommand.prototype.execute = function (state) { var nextPlayer = state.nextPlayerToPlay; state.log(state.nextPlayerToPlay.name + " finaliza y contin\u00FAa " + nextPlayer.name, log_levels_enum_1.LogLevel.USER); state.turn.setPlayerTurn(nextPlayer); this.events.dispatchBeforeTurn(new before_turn_event_1.BeforeTurnEvent(nextPlayer)); state.events.dispatchStateChanged(state); }; FinalizeTurnCommand.prototype.validate = function (state) { if (!state.playersGroup.players.length) { return new command_result_1.CommandValidation(false, 'No se puede finalizar el turno si no hay jugadores'); } return new command_result_1.CommandValidation(true); }; return FinalizeTurnCommand; }(game_command_1.GameCommand)); exports.FinalizeTurnCommand = FinalizeTurnCommand;