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@runejs/filestore

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Tools for managing the RuneJS filestore.

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import type { Archive } from '../../archive'; import type { ConfigStore } from '../config-store'; import type { FileData } from '../../file-data'; /** * Contains game client need-to-know level information about a single game object. */ export declare class ObjectConfig { gameId: number; name: string | null; solid: boolean; nonWalkable: boolean; hasOptions: boolean; options: string[]; walkable: boolean; configChangeDest?: number[]; configId: number; varbitId: number; supportsItems: boolean; /** * 3d modelling information for this object. */ model: { models?: number[]; }; /** * Additional rendering details. */ rendering: { objectModels?: number[]; objectModelTypes?: number[]; ambient: number; contrast: number; recolorToReplace?: number[]; recolorToFind?: number[]; rotated: boolean; castsShadow: boolean; modelSizeX: number; modelSizeY: number; modelSizeHeight: number; mapSceneID: number; obstructsGround: boolean; hollow: boolean; adjustToTerrain: boolean; nonFlatShading: boolean; animationId: number; face: number; translateX: number; translateY: number; translateLevel: number; sizeX: number; sizeY: number; }; icon?: number; wall: boolean; } /** * Controls files within the Object Archive of the configuration index. */ export declare class ObjectStore { private configStore; /** * The Object Archive, containing details about every game object. */ readonly objectArchive: Archive; constructor(configStore: ConfigStore); /** * Fetches the ObjectConfig object for the specified object game id. * @param objectId The game id of the object to find. */ getObject(objectId: number): ObjectConfig | null; /** * Parses a raw game object data file into a readable ObjectConfig object. * @param objectFile The raw file-store game object data. */ decodeObjectFile(objectFile: FileData): ObjectConfig; /** * Decodes every object file within the object archive and returns * the resulting ObjectConfig array. */ decodeObjectStore(): ObjectConfig[]; }