@rtsdk/lance-topia
Version:
A Node.js based real-time multiplayer game server
40 lines (38 loc) • 1.29 kB
JavaScript
import GameEngine from "../GameEngine.js";
import GameWorld from "../GameWorld.js";
// import P2PhysicsEngine from '../physics/P2PhysicsEngine.js';
import SimplePhysicsEngine from "../physics/SimplePhysicsEngine.js";
import CannonPhysicsEngine from "../physics/CannonPhysicsEngine.js";
import BaseTypes from "../serialize/BaseTypes.js";
import TwoVector from "../serialize/TwoVector.js";
import ThreeVector from "../serialize/ThreeVector.js";
import Quaternion from "../serialize/Quaternion.js";
import GameObject from "../serialize/GameObject.js";
import DynamicObject from "../serialize/DynamicObject.js";
import PhysicalObject2D from "../serialize/PhysicalObject2D.js";
import PhysicalObject3D from "../serialize/PhysicalObject3D.js";
import Lib from "../lib/lib.js";
import ClientEngine from "../ClientEngine.js";
import KeyboardControls from "../controls/KeyboardControls.js";
import Renderer from "../render/Renderer.js";
import AFrameRenderer from "../render/AFrameRenderer.js";
export {
GameEngine,
GameWorld,
// P2PhysicsEngine,
SimplePhysicsEngine,
CannonPhysicsEngine,
BaseTypes,
TwoVector,
ThreeVector,
Quaternion,
GameObject,
DynamicObject,
PhysicalObject2D,
PhysicalObject3D,
Lib,
ClientEngine,
KeyboardControls,
Renderer,
AFrameRenderer,
};