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@rse/soundfx

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Sound Effect Collection

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/* ** SoundFX -- Sound Effect Collection ** Copyright (c) 2020-2022 Dr. Ralf S. Engelschall <rse@engelschall.com> ** ** Permission is hereby granted, free of charge, to any person obtaining ** a copy of this software and associated documentation files (the ** "Software"), to deal in the Software without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Software, and to ** permit persons to whom the Software is furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ const sprite = require("./soundfx.data-sprite.json") const attrib = require("./soundfx.data-attrib.json") module.exports = class SoundFX { constructor (options = {}) { this.options = Object.assign({ "basedir": __dirname }, options) } config (id) { if (id !== undefined) return { src: [ `${this.options.basedir}/soundfx.d/${id}.mp3` ], } else return { src: [ `${this.options.basedir}/soundfx.data-sprite.mp3` ], sprite: sprite.sprite } } attrib () { return attrib } }