@rpgjs/physic
Version:
A deterministic 2D top-down physics library for RPG, sandbox and MMO games
12 lines (11 loc) • 394 B
JavaScript
var EntityState = /* @__PURE__ */ ((EntityState2) => {
EntityState2[EntityState2["Static"] = 1] = "Static";
EntityState2[EntityState2["Dynamic"] = 2] = "Dynamic";
EntityState2[EntityState2["Sleeping"] = 4] = "Sleeping";
EntityState2[EntityState2["Kinematic"] = 8] = "Kinematic";
return EntityState2;
})(EntityState || {});
export {
EntityState
};
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