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@rpgjs/physic

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A deterministic 2D top-down physics library for RPG, sandbox and MMO games

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class DeterministicInputBuffer { constructor() { this.queues = /* @__PURE__ */ new Map(); } enqueue(playerId, input) { if (!this.queues.has(playerId)) { this.queues.set(playerId, /* @__PURE__ */ new Map()); } const queue = this.queues.get(playerId); queue.set(input.frame, input); } consume(playerId) { const queue = this.queues.get(playerId); if (!queue || queue.size === 0) { return []; } const entries = Array.from(queue.values()).sort((a, b) => a.frame - b.frame); queue.clear(); return entries; } pendingCount(playerId) { return this.queues.get(playerId)?.size ?? 0; } clear(playerId) { this.queues.delete(playerId); } clearAll() { this.queues.clear(); } } export { DeterministicInputBuffer }; //# sourceMappingURL=index45.js.map