@rocket.chat/apps-engine
Version:
The engine code for the Rocket.Chat Apps which manages, runs, translates, coordinates and all of that.
29 lines (27 loc) • 1.3 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ListenerBridge = void 0;
const BaseBridge_1 = require("./BaseBridge");
class ListenerBridge extends BaseBridge_1.BaseBridge {
doMessageEvent(int, message) {
return __awaiter(this, void 0, void 0, function* () {
return this.messageEvent(int, message);
});
}
doRoomEvent(int, room) {
return __awaiter(this, void 0, void 0, function* () {
return this.roomEvent(int, room);
});
}
}
exports.ListenerBridge = ListenerBridge;
//# sourceMappingURL=ListenerBridge.js.map
;