@rocket.chat/apps-engine
Version:
The engine code for the Rocket.Chat Apps which manages, runs, translates, coordinates and all of that.
34 lines (32 loc) • 1.43 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UploadRead = void 0;
class UploadRead {
constructor(uploadBridge, appId) {
this.uploadBridge = uploadBridge;
this.appId = appId;
}
getById(id) {
return this.uploadBridge.doGetById(id, this.appId);
}
getBuffer(upload) {
return this.uploadBridge.doGetBuffer(upload, this.appId);
}
getBufferById(id) {
return __awaiter(this, void 0, void 0, function* () {
const upload = yield this.uploadBridge.doGetById(id, this.appId);
return this.uploadBridge.doGetBuffer(upload, this.appId);
});
}
}
exports.UploadRead = UploadRead;
//# sourceMappingURL=UploadRead.js.map
;