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@rocket.chat/apps-engine

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The engine code for the Rocket.Chat Apps which manages, runs, translates, coordinates and all of that.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ServerSettingUpdater = void 0; class ServerSettingUpdater { constructor(bridges, appId) { this.bridges = bridges; this.appId = appId; } updateOne(setting) { return __awaiter(this, void 0, void 0, function* () { yield this.bridges.getServerSettingBridge().doUpdateOne(setting, this.appId); }); } incrementValue(id, value = 1) { return __awaiter(this, void 0, void 0, function* () { yield this.bridges.getServerSettingBridge().doIncrementValue(id, value, this.appId); }); } } exports.ServerSettingUpdater = ServerSettingUpdater; //# sourceMappingURL=ServerSettingUpdater.js.map