@rocket.chat/apps-engine
Version:
The engine code for the Rocket.Chat Apps which manages, runs, translates, coordinates and all of that.
32 lines (30 loc) • 1.44 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ServerSettingUpdater = void 0;
class ServerSettingUpdater {
constructor(bridges, appId) {
this.bridges = bridges;
this.appId = appId;
}
updateOne(setting) {
return __awaiter(this, void 0, void 0, function* () {
yield this.bridges.getServerSettingBridge().doUpdateOne(setting, this.appId);
});
}
incrementValue(id, value = 1) {
return __awaiter(this, void 0, void 0, function* () {
yield this.bridges.getServerSettingBridge().doIncrementValue(id, value, this.appId);
});
}
}
exports.ServerSettingUpdater = ServerSettingUpdater;
//# sourceMappingURL=ServerSettingUpdater.js.map
;