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@robotlegsjs/phaser

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RobotlegsJS integration with Phaser Scene Manager

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import { EventDispatcher, IClass } from "@robotlegsjs/core"; import { ISceneHandler } from "../api/ISceneHandler"; import { IViewHandler } from "../api/IViewHandler"; /** * @private */ export declare class SceneManagerBinding extends EventDispatcher { private _parent; /** * @private */ get parent(): SceneManagerBinding; /** * @private */ set parent(value: SceneManagerBinding); private _sceneManager; /** * @private */ get sceneManager(): Phaser.Scenes.SceneManager; private _sceneHandlers; private _viewHandlers; /** * @private */ constructor(sceneManager: Phaser.Scenes.SceneManager); /** * @private */ addSceneHandler(handler: ISceneHandler): void; /** * @private */ removeSceneHandler(handler: ISceneHandler): void; /** * @private */ addViewHandler(handler: IViewHandler): void; /** * @private */ removeViewHandler(handler: IViewHandler): void; /** * @private */ handleScene(scene: Phaser.Scene, type: IClass<any>): void; /** * @private */ handleView(view: Phaser.GameObjects.Container, type: IClass<any>): void; /** * @private */ private _dispatchBindingEmpty; }