@robotlegsjs/phaser
Version:
RobotlegsJS integration with Phaser Scene Manager
57 lines (56 loc) • 1.29 kB
TypeScript
import { EventDispatcher, IClass } from "@robotlegsjs/core";
import { ISceneHandler } from "../api/ISceneHandler";
import { IViewHandler } from "../api/IViewHandler";
/**
* @private
*/
export declare class SceneManagerBinding extends EventDispatcher {
private _parent;
/**
* @private
*/
get parent(): SceneManagerBinding;
/**
* @private
*/
set parent(value: SceneManagerBinding);
private _sceneManager;
/**
* @private
*/
get sceneManager(): Phaser.Scenes.SceneManager;
private _sceneHandlers;
private _viewHandlers;
/**
* @private
*/
constructor(sceneManager: Phaser.Scenes.SceneManager);
/**
* @private
*/
addSceneHandler(handler: ISceneHandler): void;
/**
* @private
*/
removeSceneHandler(handler: ISceneHandler): void;
/**
* @private
*/
addViewHandler(handler: IViewHandler): void;
/**
* @private
*/
removeViewHandler(handler: IViewHandler): void;
/**
* @private
*/
handleScene(scene: Phaser.Scene, type: IClass<any>): void;
/**
* @private
*/
handleView(view: Phaser.GameObjects.Container, type: IClass<any>): void;
/**
* @private
*/
private _dispatchBindingEmpty;
}