@robotlegsjs/phaser
Version:
RobotlegsJS integration with Phaser Scene Manager
59 lines • 2.46 kB
JavaScript
;
// ------------------------------------------------------------------------------
// Copyright (c) 2017-present, RobotlegsJS. All Rights Reserved.
//
// NOTICE: You are permitted to use, modify, and distribute this file
// in accordance with the terms of the license agreement accompanying it.
// ------------------------------------------------------------------------------
Object.defineProperty(exports, "__esModule", { value: true });
exports.ConfigureSceneEvent = void 0;
var tslib_1 = require("tslib");
var core_1 = require("@robotlegsjs/core");
/**
* Scene Configuration Event
*
* @private
*/
var ConfigureSceneEvent = /** @class */ (function (_super) {
tslib_1.__extends(ConfigureSceneEvent, _super);
/*============================================================================*/
/* Constructor */
/*============================================================================*/
/**
* Creates a scene configuration event
*
* @param type The event type
* @param scene The associated scene instance
*/
function ConfigureSceneEvent(type, scene) {
var _this = _super.call(this, type, true) || this;
_this._scene = scene;
return _this;
}
Object.defineProperty(ConfigureSceneEvent.prototype, "scene", {
/**
* The scene instance associated with this event
*/
get: function () {
return this._scene;
},
enumerable: false,
configurable: true
});
/*============================================================================*/
/* Public Functions */
/*============================================================================*/
/**
* @inheritDoc
*/
ConfigureSceneEvent.prototype.clone = function () {
return new ConfigureSceneEvent(this.type, this._scene);
};
/*============================================================================*/
/* Public Static Properties */
/*============================================================================*/
ConfigureSceneEvent.CONFIGURE_SCENE = "configureScene";
return ConfigureSceneEvent;
}(core_1.Event));
exports.ConfigureSceneEvent = ConfigureSceneEvent;
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