@robingamedev/visual-novel-dialogue
Version:
A minimal, JSON-driven dialogue plugin for Phaser 3 games with support for branching choices, typewriter effects, and simple inline formatting.
9 lines • 361 B
TypeScript
import { Scene, GameObjects } from 'phaser';
export declare class ChoiceBox extends GameObjects.Container {
private buttons;
private callback;
constructor(scene: Scene, choices: Record<string, string>, onSelect: (choiceKey: string) => void);
private handleSelect;
destroy(fromScene?: boolean): void;
}
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