@rjfwhite/random-lib
Version:
Core engine for MML
76 lines • 1.68 kB
TypeScript
import { Quat } from "./Quat";
import { Vect3 } from "./Vect3";
export type Matr4Data = [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number
];
export declare class Matr4 {
static tempMatr4: Matr4;
static tempVect3: Vect3;
static tempQuat: Quat;
data: Matr4Data;
constructor(data?: Matr4Data | Matr4 | Float32Array);
identity(): this;
copy(m: Matr4): Matr4;
set(...args: Matr4Data | [Matr4Data]): this;
setRotationFromQuaternion(q: {
x: number;
y: number;
z: number;
w: number;
}): this;
clone(): Matr4;
determinant(): number;
makeRotationX(theta: number): this;
makeRotationY(theta: number): this;
makeRotationZ(theta: number): this;
makeTranslation(x: number, y: number, z: number): this;
makeScale(x: number, y: number, z: number): this;
compose(position: {
x: number;
y: number;
z: number;
}, quaternion: {
x: number;
y: number;
z: number;
w: number;
}, scale: {
x: number;
y: number;
z: number;
}): this;
decompose(position: {
x: number;
y: number;
z: number;
}, quaternion: {
x: number;
y: number;
z: number;
w: number;
}, scale: {
x: number;
y: number;
z: number;
}): this;
multiply(m: Matr4): this;
premultiply(m: Matr4): this;
multiplyMatrices(a: Matr4, b: Matr4): this;
invert(): this;
}
//# sourceMappingURL=Matr4.d.ts.map