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@rjfwhite/random-lib

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Core engine for MML

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import { AttachmentRule, Behavior } from "./types"; import { WorldMaker } from "../WorldMaker"; export declare class PlayerLifecycleBehavior extends Behavior { private static globalSpawnedCharacters; private playerTemplate; private spawnedCharacters; private connectionListener; private disconnectionListener; private respawnDelay; private respawnTimers; private mutationObserver; private deadPlayers; static getAttachmentRules(): AttachmentRule[]; /** * Static helper method to look up an m-character element by connection ID * @param connectionId The connection ID to look up * @returns The m-character element if found, null otherwise */ static getCharacterByConnectionId(connectionId: string): Element | null; /** * Static helper method to get all active player characters * @returns Map of connection IDs to m-character elements */ static getAllCharacters(): Map<string, Element>; constructor(element: Element, world: WorldMaker); onAttach(): void; onDetach(): void; private setupDeathDetection; private handlePlayerConnection; private handlePlayerDisconnection; private handlePlayerDeath; private respawnPlayer; private clearRespawnTimer; private spawnPlayerCharacter; private removePlayerCharacter; tick(deltaTime: number): void; } //# sourceMappingURL=PlayerLifecycleBehavior.d.ts.map