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@riotjs/compiler

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Compiler for Riot.js .riot files

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import { constants } from '@riotjs/parser' export const BINDING_TYPES = 'bindingTypes' export const EACH_BINDING_TYPE = 'EACH' export const IF_BINDING_TYPE = 'IF' export const TAG_BINDING_TYPE = 'TAG' export const SLOT_BINDING_TYPE = 'SLOT' export const EXPRESSION_TYPES = 'expressionTypes' export const ATTRIBUTE_EXPRESSION_TYPE = 'ATTRIBUTE' export const VALUE_EXPRESSION_TYPE = 'VALUE' export const TEXT_EXPRESSION_TYPE = 'TEXT' export const EVENT_EXPRESSION_TYPE = 'EVENT' export const TEMPLATE_FN = 'template' export const SCOPE = '_scope' export const GET_COMPONENT_FN = 'getComponent' // keys needed to create the DOM bindings export const BINDING_SELECTOR_KEY = 'selector' export const BINDING_GET_COMPONENT_KEY = 'getComponent' export const BINDING_TEMPLATE_KEY = 'template' export const BINDING_TYPE_KEY = 'type' export const BINDING_REDUNDANT_ATTRIBUTE_KEY = 'redundantAttribute' export const BINDING_CONDITION_KEY = 'condition' export const BINDING_ITEM_NAME_KEY = 'itemName' export const BINDING_GET_KEY_KEY = 'getKey' export const BINDING_INDEX_NAME_KEY = 'indexName' export const BINDING_EVALUATE_KEY = 'evaluate' export const BINDING_NAME_KEY = 'name' export const BINDING_SLOTS_KEY = 'slots' export const BINDING_EXPRESSIONS_KEY = 'expressions' export const BINDING_IS_BOOLEAN_ATTRIBUTE = 'isBoolean' export const BINDING_CHILD_NODE_INDEX_KEY = 'childNodeIndex' // slots keys export const BINDING_BINDINGS_KEY = 'bindings' export const BINDING_ID_KEY = 'id' export const BINDING_HTML_KEY = 'html' export const BINDING_ATTRIBUTES_KEY = 'attributes' // DOM directives export const IF_DIRECTIVE = 'if' export const EACH_DIRECTIVE = 'each' export const KEY_ATTRIBUTE = 'key' export const SLOT_ATTRIBUTE = 'slot' export const NAME_ATTRIBUTE = 'name' export const IS_DIRECTIVE = 'is' // Misc export const DEFAULT_SLOT_NAME = 'default' export const TEXT_NODE_EXPRESSION_PLACEHOLDER = ' ' export const BINDING_SELECTOR_PREFIX = 'expr' export const SLOT_TAG_NODE_NAME = 'slot' export const PROGRESS_TAG_NODE_NAME = 'progress' export const TEMPLATE_TAG_NODE_NAME = 'template' // Riot Parser constants export const IS_RAW_NODE = constants.IS_RAW export const IS_VOID_NODE = constants.IS_VOID export const IS_CUSTOM_NODE = constants.IS_CUSTOM export const IS_BOOLEAN_ATTRIBUTE = constants.IS_BOOLEAN export const IS_SPREAD_ATTRIBUTE = constants.IS_SPREAD