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@rflafla/f1-udp-parser

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The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = require(".."); // or: const { F1TelemetryClient, constants } = require('f1-telemetry-client'); const { PACKETS } = __1.constants; /* * 'port' is optional, defaults to 20777 * 'forwardAddresses' is optional, it's an array of Address objects to forward unparsed telemetry to. each address object is comprised of a port and an optional ip address * defaults to undefined * 'skipParsing' is optional, setting it to true will make the client not parse and emit content. You can consume telemetry data using forwardAddresses instead. * defaults to false */ const client = new __1.F1TelemetryClient({ port: 20777 }); // client.on(PACKETS.event, console.log); // client.on(PACKETS.motion, console.log); // client.on(PACKETS.carSetups, console.log); // client.on(PACKETS.lapData, console.log); // client.on(PACKETS.session, console.log); // client.on(PACKETS.participants, console.log); // client.on(PACKETS.carTelemetry, console.log); // client.on(PACKETS.carStatus, console.log); // client.on(PACKETS.finalClassification, console.log); // client.on(PACKETS.lobbyInfo, console.log); // client.on(PACKETS.carDamage, console.log); // client.on(PACKETS.sessionHistory, console.log); // client.on(PACKETS.tyreSets, console.log); // F1 23 and 24 only client.on(PACKETS.motionEx, console.log); // F1 23 and 24 only // client.on(PACKETS.timeTrial, console.log); // F1 24 only // client.on(PACKETS.timeTrial, console.log); // F1 24 only // client.on(PACKETS.lapPositions, console.log); // F1 25 only // to start listening: client.start(); //# sourceMappingURL=index.js.map