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@rflafla/f1-udp-parser

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The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.TimeTrialDataSetParser = void 0; const F1Parser_1 = require("../F1Parser"); class TimeTrialDataSetParser extends F1Parser_1.F1Parser { constructor() { super(); this.endianess('little') .uint8('m_carIdx') .uint8('m_teamId') .uint32('m_sector1TimeInMS') .uint32('m_sector2TimeInMS') .uint32('m_sector3TimeInMS') .uint8('m_tractionControl') .uint8('m_gearboxAssist') .uint8('m_antiLockBrakes') .uint8('m_equalCarPerformance') .uint8('m_customSetup') .uint8('m_valid'); } } exports.TimeTrialDataSetParser = TimeTrialDataSetParser; //# sourceMappingURL=TimeTrialDataSetParser.js.map