UNPKG

@rflafla/f1-udp-parser

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The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PacketLapPositionsDataParser = void 0; const binary_parser_1 = require("binary-parser"); const F1Parser_1 = require("../F1Parser"); const PacketHeaderParser_1 = require("./PacketHeaderParser"); class PacketLapPositionsDataParser extends F1Parser_1.F1Parser { data; constructor(buffer, packetFormat) { super(); this.endianess('little') .nest('m_header', { type: new PacketHeaderParser_1.PacketHeaderParser(packetFormat), }) .uint8('m_numLaps') .uint8('m_lapStart') .array('m_positionForVehicleIdx', { length: 50, type: new binary_parser_1.Parser() .array('', { length: 22, type: new binary_parser_1.Parser().uint8(''), }), }); this.data = this.fromBuffer(buffer); } } exports.PacketLapPositionsDataParser = PacketLapPositionsDataParser; //# sourceMappingURL=PacketLapPositionsDataParser.js.map