@rflafla/f1-udp-parser
Version:
The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU
34 lines • 1.32 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.LapHistoryDataParser = void 0;
const F1Parser_1 = require("../F1Parser");
class LapHistoryDataParser extends F1Parser_1.F1Parser {
constructor(packetFormat) {
super();
this.endianess('little').uint32('m_lapTimeInMS');
if (packetFormat >= 2024) {
this.uint16le('m_sector1TimeMSPart')
.uint8('m_sector1TimeMinutesPart')
.uint16le('m_sector2TimeMSPart')
.uint8('m_sector2TimeMinutesPart')
.uint16le('m_sector3TimeMSPart')
.uint8('m_sector3TimeMinutesPart');
}
else if (packetFormat === 2023) {
this.uint16le('m_sector1TimeInMS')
.uint8('m_sector1TimeMinutes')
.uint16le('m_sector2TimeInMS')
.uint8('m_sector2TimeMinutes')
.uint16le('m_sector3TimeInMS')
.uint8('m_sector3TimeMinutes');
}
else {
this.uint16le('m_sector1TimeInMS')
.uint16le('m_sector2TimeInMS')
.uint16le('m_sector3TimeInMS');
}
this.uint8('m_lapValidBitFlags');
}
}
exports.LapHistoryDataParser = LapHistoryDataParser;
//# sourceMappingURL=LapHistoryDataParser.js.map