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@rflafla/f1-udp-parser

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The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CarMotionDataParser = void 0; const F1Parser_1 = require("../F1Parser"); class CarMotionDataParser extends F1Parser_1.F1Parser { constructor() { super(); this.floatle('m_worldPositionX') .floatle('m_worldPositionY') .floatle('m_worldPositionZ') .floatle('m_worldVelocityX') .floatle('m_worldVelocityY') .floatle('m_worldVelocityZ') .int16le('m_worldForwardDirX') .int16le('m_worldForwardDirY') .int16le('m_worldForwardDirZ') .int16le('m_worldRightDirX') .int16le('m_worldRightDirY') .int16le('m_worldRightDirZ') .floatle('m_gForceLateral') .floatle('m_gForceLongitudinal') .floatle('m_gForceVertical') .floatle('m_yaw') .floatle('m_pitch') .floatle('m_roll'); } } exports.CarMotionDataParser = CarMotionDataParser; //# sourceMappingURL=CarMotionDataParser.js.map