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@revopush/react-native-code-push

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React Native plugin for the CodePush service

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export type DownloadProgressCallback = (progress: DownloadProgress) => void; export type SyncStatusChangedCallback = (status: CodePush.SyncStatus) => void; export type HandleBinaryVersionMismatchCallback = (update: RemotePackage) => void; export interface CodePushOptions extends SyncOptions { /** * Specifies when you would like to synchronize updates with the CodePush server. * Defaults to codePush.CheckFrequency.ON_APP_START. */ checkFrequency: CodePush.CheckFrequency; } export interface DownloadProgress { /** * The total number of bytes expected to be received for this update. */ totalBytes: number; /** * The number of bytes downloaded thus far. */ receivedBytes: number; } export interface LocalPackage extends Package { /** * Installs the update by saving it to the location on disk where the runtime expects to find the latest version of the app. * * @param installMode Indicates when you would like the update changes to take affect for the end-user. * @param minimumBackgroundDuration For resume-based installs, this specifies the number of seconds the app needs to be in the background before forcing a restart. Defaults to 0 if unspecified. */ install(installMode: CodePush.InstallMode, minimumBackgroundDuration?: number): Promise<void>; } export interface Package { /** * The app binary version that this update is dependent on. This is the value that was * specified via the appStoreVersion parameter when calling the CLI's release command. */ appVersion: string; /** * The deployment key that was used to originally download this update. */ deploymentKey: string; /** * The description of the update. This is the same value that you specified in the CLI when you released the update. */ description: string; /** * Indicates whether this update has been previously installed but was rolled back. */ failedInstall: boolean; /** * Indicates whether this is the first time the update has been run after being installed. */ isFirstRun: boolean; /** * Indicates whether the update is considered mandatory. This is the value that was specified in the CLI when the update was released. */ isMandatory: boolean; /** * Indicates whether this update is in a "pending" state. When true, that means the update has been downloaded and installed, but the app restart * needed to apply it hasn't occurred yet, and therefore, its changes aren't currently visible to the end-user. */ isPending: boolean; /** * The internal label automatically given to the update by the CodePush server. This value uniquely identifies the update within its deployment. */ label: string; /** * The SHA hash value of the update. */ packageHash: string; /** * The size of the code contained within the update, in bytes. */ packageSize: number; } export interface RemotePackage extends Package { /** * Downloads the available update from the CodePush service. * * @param downloadProgressCallback An optional callback that allows tracking the progress of the update while it is being downloaded. */ download(downloadProgressCallback?: DownloadProgressCallback): Promise<LocalPackage>; /** * The URL at which the package is available for download. */ downloadUrl: string; } export interface SyncOptions { /** * Specifies the deployment key you want to query for an update against. By default, this value is derived from the Info.plist * file (iOS) and MainActivity.java file (Android), but this option allows you to override it from the script-side if you need to * dynamically use a different deployment for a specific call to sync. */ deploymentKey?: string; /** * Specifies when you would like to install optional updates (i.e. those that aren't marked as mandatory). * Defaults to codePush.InstallMode.ON_NEXT_RESTART. */ installMode?: CodePush.InstallMode; /** * Specifies when you would like to install updates which are marked as mandatory. * Defaults to codePush.InstallMode.IMMEDIATE. */ mandatoryInstallMode?: CodePush.InstallMode; /** * Specifies the minimum number of seconds that the app needs to have been in the background before restarting the app. This property * only applies to updates which are installed using `InstallMode.ON_NEXT_RESUME` or `InstallMode.ON_NEXT_SUSPEND`, and can be useful * for getting your update in front of end users sooner, without being too obtrusive. Defaults to `0`, which has the effect of applying * the update immediately after a resume or unless the app suspension is long enough to not matter, regardless how long it was in the background. */ minimumBackgroundDuration?: number; /** * An "options" object used to determine whether a confirmation dialog should be displayed to the end user when an update is available, * and if so, what strings to use. Defaults to null, which has the effect of disabling the dialog completely. Setting this to any truthy * value will enable the dialog with the default strings, and passing an object to this parameter allows enabling the dialog as well as * overriding one or more of the default strings. */ updateDialog?: UpdateDialog | true; /** * The rollback retry mechanism allows the application to attempt to reinstall an update that was previously rolled back (with the restrictions * specified in the options). It is an "options" object used to determine whether a rollback retry should occur, and if so, what settings to use * for the rollback retry. This defaults to null, which has the effect of disabling the retry mechanism. Setting this to any truthy value will enable * the retry mechanism with the default settings, and passing an object to this parameter allows enabling the rollback retry as well as overriding * one or more of the default values. */ rollbackRetryOptions?: RollbackRetryOptions; } export interface UpdateDialog { /** * Indicates whether you would like to append the description of an available release to the * notification message which is displayed to the end user. Defaults to false. */ appendReleaseDescription?: boolean; /** * Indicates the string you would like to prefix the release description with, if any, when * displaying the update notification to the end user. Defaults to " Description: " */ descriptionPrefix?: string; /** * The text to use for the button the end user must press in order to install a mandatory update. Defaults to "Continue". */ mandatoryContinueButtonLabel?: string; /** * The text used as the body of an update notification, when the update is specified as mandatory. * Defaults to "An update is available that must be installed.". */ mandatoryUpdateMessage?: string; /** * The text to use for the button the end user can press in order to ignore an optional update that is available. Defaults to "Ignore". */ optionalIgnoreButtonLabel?: string; /** * The text to use for the button the end user can press in order to install an optional update. Defaults to "Install". */ optionalInstallButtonLabel?: string; /** * The text used as the body of an update notification, when the update is optional. Defaults to "An update is available. Would you like to install it?". */ optionalUpdateMessage?: string; /** * The text used as the header of an update notification that is displayed to the end user. Defaults to "Update available". */ title?: string; } export interface RollbackRetryOptions { /** * Specifies the minimum time in hours that the app will wait after the latest rollback * before attempting to reinstall same rolled-back package. Defaults to `24`. */ delayInHours?: number; /** * Specifies the maximum number of retry attempts that the app can make before it stops trying. * Cannot be less than `1`. Defaults to `1`. */ maxRetryAttempts?: number; } export interface StatusReport { /** * Whether the deployment succeeded or failed. */ status: CodePush.DeploymentStatus; /** * The version of the app that was deployed (for a native app upgrade). */ appVersion?: string; /** * Details of the package that was deployed (or attempted to). */ package?: Package; /** * Deployment key used when deploying the previous package. */ previousDeploymentKey?: string; /** * The label (v#) of the package that was upgraded from. */ previousLabelOrAppVersion?: string; } /** * Decorates a React Component configuring it to sync for updates with the CodePush server. * * @param options Options used to configure the end-user sync and update experience (e.g. when to check for updates?, show an prompt?, install the update immediately?). */ declare function CodePush(options?: CodePushOptions): (x: any) => any; /** * Decorates a React Component configuring it to sync for updates with the CodePush server. * * @param x the React Component that will decorated */ declare function CodePush(x: any): any declare namespace CodePush { /** * Represents the default settings that will be used by the sync method if * an update dialog is configured to be displayed. */ var DEFAULT_UPDATE_DIALOG: UpdateDialog; /** * Asks the CodePush service whether the configured app deployment has an update available. * * @param deploymentKey The deployment key to use to query the CodePush server for an update. * * @param handleBinaryVersionMismatchCallback An optional callback for handling target binary version mismatch */ function checkForUpdate(deploymentKey?: string, handleBinaryVersionMismatchCallback?: HandleBinaryVersionMismatchCallback): Promise<RemotePackage | null>; /** * Retrieves the metadata for an installed update (e.g. description, mandatory). * * @param updateState The state of the update you want to retrieve the metadata for. Defaults to UpdateState.RUNNING. */ function getUpdateMetadata(updateState?: UpdateState) : Promise<LocalPackage|null>; /** * Notifies the CodePush runtime that an installed update is considered successful. */ function notifyAppReady(): Promise<StatusReport|void>; /** * Allow CodePush to restart the app. */ function allowRestart(): void; /** * Forbid CodePush to restart the app. */ function disallowRestart(): void; /** * Clear all downloaded CodePush updates. * This is useful when switching to a different deployment which may have an older release than the current package. * Note: we don’t recommend to use this method in scenarios other than that (CodePush will call * this method automatically when needed in other cases) as it could lead to unpredictable behavior. */ function clearUpdates(): void; /** * Immediately restarts the app. * * @param onlyIfUpdateIsPending Indicates whether you want the restart to no-op if there isn't currently a pending update. */ function restartApp(onlyIfUpdateIsPending?: boolean): void; /** * Allows checking for an update, downloading it and installing it, all with a single call. * * @param options Options used to configure the end-user update experience (e.g. show an prompt?, install the update immediately?). * @param syncStatusChangedCallback An optional callback that allows tracking the status of the sync operation, as opposed to simply checking the resolved state via the returned Promise. * @param downloadProgressCallback An optional callback that allows tracking the progress of an update while it is being downloaded. * @param handleBinaryVersionMismatchCallback An optional callback for handling target binary version mismatch */ function sync(options?: SyncOptions, syncStatusChangedCallback?: SyncStatusChangedCallback, downloadProgressCallback?: DownloadProgressCallback, handleBinaryVersionMismatchCallback?: HandleBinaryVersionMismatchCallback): Promise<SyncStatus>; /** * Indicates when you would like an installed update to actually be applied. */ enum InstallMode { /** * Indicates that you want to install the update and restart the app immediately. */ IMMEDIATE, /** * Indicates that you want to install the update, but not forcibly restart the app. */ ON_NEXT_RESTART, /** * Indicates that you want to install the update, but don't want to restart the app until the next time * the end user resumes it from the background. This way, you don't disrupt their current session, * but you can get the update in front of them sooner then having to wait for the next natural restart. * This value is appropriate for silent installs that can be applied on resume in a non-invasive way. */ ON_NEXT_RESUME, /** * Indicates that you want to install the update when the app is in the background, * but only after it has been in the background for "minimumBackgroundDuration" seconds (0 by default), * so that user context isn't lost unless the app suspension is long enough to not matter. */ ON_NEXT_SUSPEND } /** * Indicates the current status of a sync operation. */ enum SyncStatus { /** * The app is up-to-date with the CodePush server. */ UP_TO_DATE, /** * An available update has been installed and will be run either immediately after the * syncStatusChangedCallback function returns or the next time the app resumes/restarts, * depending on the InstallMode specified in SyncOptions */ UPDATE_INSTALLED, /** * The app had an optional update which the end user chose to ignore. * (This is only applicable when the updateDialog is used) */ UPDATE_IGNORED, /** * The sync operation encountered an unknown error. */ UNKNOWN_ERROR, /** * There is an ongoing sync operation running which prevents the current call from being executed. */ SYNC_IN_PROGRESS, /** * The CodePush server is being queried for an update. */ CHECKING_FOR_UPDATE, /** * An update is available, and a confirmation dialog was shown * to the end user. (This is only applicable when the updateDialog is used) */ AWAITING_USER_ACTION, /** * An available update is being downloaded from the CodePush server. */ DOWNLOADING_PACKAGE, /** * An available update was downloaded and is about to be installed. */ INSTALLING_UPDATE } /** * Indicates the state that an update is currently in. */ enum UpdateState { /** * Indicates that an update represents the * version of the app that is currently running. */ RUNNING, /** * Indicates than an update has been installed, but the * app hasn't been restarted yet in order to apply it. */ PENDING, /** * Indicates than an update represents the latest available * release, and can be either currently running or pending. */ LATEST } /** * Indicates the status of a deployment (after installing and restarting). */ enum DeploymentStatus { /** * The deployment failed (and was rolled back). */ FAILED, /** * The deployment succeeded. */ SUCCEEDED } /** * Indicates when you would like to check for (and install) updates from the CodePush server. */ enum CheckFrequency { /** * When the app is fully initialized (or more specifically, when the root component is mounted). */ ON_APP_START, /** * When the app re-enters the foreground. */ ON_APP_RESUME, /** * Don't automatically check for updates, but only do it when codePush.sync() is manully called inside app code. */ MANUAL } } export default CodePush;