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@retroachievements/api

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A well-tested library that lets you get achievement, user, and game data from RetroAchievements.

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import type { ID } from "../utils/internal"; import type { AuthObject } from "../utils/public"; import type { CommentsResponse } from "./models"; /** * A call to this function will retrieve a list of comments on a particular target. * * @param authorization An object containing your username and webApiKey. * This can be constructed with `buildAuthorization()`. * * @param payload.identifier The identifier to retrieve. For user walls, this will * be a string (the username), and for game and achievement walls, this will be a * the ID of the object in question. * * @param payload.kind What kind of identifier was used. This can be "game", * "achievement", or "user". * * @param payload.offset Defaults to 0. The number of entries to skip. * * @param payload.count Defaults to 50, has a max of 500. * * @example * ``` * // Retrieving game/achievement comments * const gameWallComments = await getComments( * authorization, * { identifier: 20294, kind: 'game', count: 4, offset: 0 }, * ); * * // Retrieving comments on a user's wall * const userWallComments = await getComments( * authorization, * { identifier: "xelnia", count: 4, offset: 0 }, * ); * ``` * * @returns An object containing the amount of comments retrieved, * the total comments, and an array of the comments themselves. * ``` * { * count: 4, * total: 4, * results: [ * { * user: "PlayTester", * submitted: "2024-07-31T11:22:23.000000Z", * commentText: "Comment 1" * }, * // ... * ] * } * ``` */ export declare const getComments: (authorization: AuthObject, payload: { identifier: ID; kind?: "game" | "achievement" | "user"; offset?: number; count?: number; }) => Promise<CommentsResponse>;