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@replyke/core

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Replyke: Build interactive apps with social features like comments, votes, feeds, user lists, notifications, and more.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { useCallback } from "react"; import { useDispatch } from "react-redux"; import { setUser, clearUser, setUpdating, setError, clearError, updateUserOptimistic, } from "../../store/slices/userSlice"; import { useUpdateUserMutation, } from "../../store/api/userApi"; /** * Redux-powered hook that provides current user management actions * Focused on current user operations only */ export function useUserActions() { var _this = this; var dispatch = useDispatch(); // RTK Query mutations for current user var updateUserMutation = useUpdateUserMutation()[0]; // User data management actions var handleSetUser = useCallback(function (user) { // IMPORTANT: Validate that user has required data before setting // This prevents empty or partial user objects from being set to state if (user && !user.id) { console.warn('Attempted to set user without id - ignoring invalid user data'); return; } dispatch(setUser(user)); dispatch(clearError()); }, [dispatch]); var handleClearUser = useCallback(function () { dispatch(clearUser()); dispatch(clearError()); }, [dispatch]); // Update user with optimistic updates for instant UI feedback var updateUser = useCallback(function (projectId, userId, update, currentUser) { return __awaiter(_this, void 0, void 0, function () { var originalUser, result, error_1, errorMessage; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!projectId || !userId) { throw new Error("Project ID and User ID are required"); } dispatch(setUpdating(true)); dispatch(clearError()); originalUser = currentUser; // OPTIMISTIC UPDATE: Apply changes immediately for instant UI feedback dispatch(updateUserOptimistic(update)); _a.label = 1; case 1: _a.trys.push([1, 3, 4, 5]); return [4 /*yield*/, updateUserMutation({ projectId: projectId, userId: userId, update: update }).unwrap()]; case 2: result = _a.sent(); // Replace optimistic update with real server data dispatch(setUser(result)); return [2 /*return*/, result]; case 3: error_1 = _a.sent(); // REVERT OPTIMISTIC UPDATE: Restore original user state on API failure if (originalUser) { dispatch(setUser(originalUser)); } errorMessage = error_1 instanceof Error ? error_1.message : 'Failed to update user'; dispatch(setError(errorMessage)); throw error_1; case 4: dispatch(setUpdating(false)); return [7 /*endfinally*/]; case 5: return [2 /*return*/]; } }); }); }, [updateUserMutation, dispatch]); // Removed other-user methods - use existing legacy hooks instead: // - useFetchUser // - useFetchUserByForeignId // - useCheckUsernameAvailability // - useFetchUserSuggestions // Error handling actions var clearUserError = useCallback(function () { dispatch(clearError()); }, [dispatch]); return { // Current user data management setUser: handleSetUser, clearUser: handleClearUser, // Current user operations updateUser: updateUser, // Error handling clearError: clearUserError, }; } export default useUserActions; //# sourceMappingURL=useUserActions.js.map