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@replyke/core

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Replyke: Build interactive apps with social features like comments, votes, feeds, user lists, notifications, and more.

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { useCallback, useEffect, useRef, useState } from "react"; import _ from "lodash"; import { handleError } from "../../utils/handleError"; // export type InfusedEntity = Entity & Record<string, any>; var useInfusedData = function (_a) { var entities = _a.entities, infuseData = _a.infuseData; var _b = useState([]), infusedEntities = _b[0], setInfusedEntities = _b[1]; var detailsCache = useRef({}); // Cache the previous entities to detect actual changes var previousEntities = useRef([]); var infuseEntities = useCallback(function (entities) { return __awaiter(void 0, void 0, void 0, function () { var newCombinedData, err_1; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!infuseData) return [2 /*return*/]; _a.label = 1; case 1: _a.trys.push([1, 3, , 4]); return [4 /*yield*/, Promise.all(entities.map(function (entity) { return __awaiter(void 0, void 0, void 0, function () { var cachedDetails, details, err_2; return __generator(this, function (_a) { switch (_a.label) { case 0: if (!entity.foreignId) return [2 /*return*/, __assign(__assign({}, entity), { infusion: {} })]; // Check if we already have the post_details cached if (detailsCache.current[entity.foreignId]) { cachedDetails = detailsCache.current[entity.foreignId]; return [2 /*return*/, __assign(__assign({}, entity), { infusion: __assign({}, cachedDetails) })]; } _a.label = 1; case 1: _a.trys.push([1, 3, , 4]); return [4 /*yield*/, infuseData(entity.foreignId)]; case 2: details = _a.sent(); if (!details) return [2 /*return*/, __assign(__assign({}, entity), { infusion: {} })]; // Update the cache detailsCache.current[entity.foreignId] = details; return [2 /*return*/, __assign(__assign({}, entity), { infusion: __assign({}, details) })]; case 3: err_2 = _a.sent(); // Handle data fetch errors console.error("Data fetch error:", err_2); // Re-throw other errors to be handled by the outer catch throw err_2; case 4: return [2 /*return*/]; } }); }); }))]; case 2: newCombinedData = _a.sent(); setInfusedEntities(newCombinedData); return [3 /*break*/, 4]; case 3: err_1 = _a.sent(); handleError(err_1, "Failed to infuse entity details: "); return [3 /*break*/, 4]; case 4: return [2 /*return*/]; } }); }); }, [infuseData]); // When entities change, fetch details for new entities useEffect(function () { if (!entities.length) return; if (!_.isEqual(previousEntities.current, entities)) { previousEntities.current = entities; infuseEntities(entities); } }, [entities, infuseEntities]); return infusedEntities; }; export default useInfusedData; //# sourceMappingURL=useInfusedData.js.map