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@replit/novnc

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _browser = require("./browser.js"); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } var useFallback = !_browser.supportsCursorURIs || _browser.isTouchDevice; var Cursor = /*#__PURE__*/function () { function Cursor() { _classCallCheck(this, Cursor); this._target = null; this._canvas = document.createElement('canvas'); if (useFallback) { this._canvas.style.position = 'fixed'; this._canvas.style.zIndex = '65535'; this._canvas.style.pointerEvents = 'none'; // Can't use "display" because of Firefox bug #1445997 this._canvas.style.visibility = 'hidden'; } this._position = { x: 0, y: 0 }; this._hotSpot = { x: 0, y: 0 }; this._eventHandlers = { 'mouseover': this._handleMouseOver.bind(this), 'mouseleave': this._handleMouseLeave.bind(this), 'mousemove': this._handleMouseMove.bind(this), 'mouseup': this._handleMouseUp.bind(this) }; } _createClass(Cursor, [{ key: "attach", value: function attach(target) { if (this._target) { this.detach(); } this._target = target; if (useFallback) { document.body.appendChild(this._canvas); var options = { capture: true, passive: true }; this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options); this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options); this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options); this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options); } this.clear(); } }, { key: "detach", value: function detach() { if (!this._target) { return; } if (useFallback) { var options = { capture: true, passive: true }; this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options); this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options); this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options); this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options); document.body.removeChild(this._canvas); } this._target = null; } }, { key: "change", value: function change(rgba, hotx, hoty, w, h) { if (w === 0 || h === 0) { this.clear(); return; } this._position.x = this._position.x + this._hotSpot.x - hotx; this._position.y = this._position.y + this._hotSpot.y - hoty; this._hotSpot.x = hotx; this._hotSpot.y = hoty; var ctx = this._canvas.getContext('2d'); this._canvas.width = w; this._canvas.height = h; var img = new ImageData(new Uint8ClampedArray(rgba), w, h); ctx.clearRect(0, 0, w, h); ctx.putImageData(img, 0, 0); if (useFallback) { this._updatePosition(); } else { var url = this._canvas.toDataURL(); this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default'; } } }, { key: "clear", value: function clear() { this._target.style.cursor = 'none'; this._canvas.width = 0; this._canvas.height = 0; this._position.x = this._position.x + this._hotSpot.x; this._position.y = this._position.y + this._hotSpot.y; this._hotSpot.x = 0; this._hotSpot.y = 0; } // Mouse events might be emulated, this allows // moving the cursor in such cases }, { key: "move", value: function move(clientX, clientY) { if (!useFallback) { return; } // clientX/clientY are relative the _visual viewport_, // but our position is relative the _layout viewport_, // so try to compensate when we can if (window.visualViewport) { this._position.x = clientX + window.visualViewport.offsetLeft; this._position.y = clientY + window.visualViewport.offsetTop; } else { this._position.x = clientX; this._position.y = clientY; } this._updatePosition(); var target = document.elementFromPoint(clientX, clientY); this._updateVisibility(target); } }, { key: "_handleMouseOver", value: function _handleMouseOver(event) { // This event could be because we're entering the target, or // moving around amongst its sub elements. Let the move handler // sort things out. this._handleMouseMove(event); } }, { key: "_handleMouseLeave", value: function _handleMouseLeave(event) { // Check if we should show the cursor on the element we are leaving to this._updateVisibility(event.relatedTarget); } }, { key: "_handleMouseMove", value: function _handleMouseMove(event) { this._updateVisibility(event.target); this._position.x = event.clientX - this._hotSpot.x; this._position.y = event.clientY - this._hotSpot.y; this._updatePosition(); } }, { key: "_handleMouseUp", value: function _handleMouseUp(event) { var _this = this; // We might get this event because of a drag operation that // moved outside of the target. Check what's under the cursor // now and adjust visibility based on that. var target = document.elementFromPoint(event.clientX, event.clientY); this._updateVisibility(target); // Captures end with a mouseup but we can't know the event order of // mouseup vs releaseCapture. // // In the cases when releaseCapture comes first, the code above is // enough. // // In the cases when the mouseup comes first, we need wait for the // browser to flush all events and then check again if the cursor // should be visible. if (this._captureIsActive()) { window.setTimeout(function () { // We might have detached at this point if (!_this._target) { return; } // Refresh the target from elementFromPoint since queued events // might have altered the DOM target = document.elementFromPoint(event.clientX, event.clientY); _this._updateVisibility(target); }, 0); } } }, { key: "_showCursor", value: function _showCursor() { if (this._canvas.style.visibility === 'hidden') { this._canvas.style.visibility = ''; } } }, { key: "_hideCursor", value: function _hideCursor() { if (this._canvas.style.visibility !== 'hidden') { this._canvas.style.visibility = 'hidden'; } } // Should we currently display the cursor? // (i.e. are we over the target, or a child of the target without a // different cursor set) }, { key: "_shouldShowCursor", value: function _shouldShowCursor(target) { if (!target) { return false; } // Easy case if (target === this._target) { return true; } // Other part of the DOM? if (!this._target.contains(target)) { return false; } // Has the child its own cursor? // FIXME: How can we tell that a sub element has an // explicit "cursor: none;"? if (window.getComputedStyle(target).cursor !== 'none') { return false; } return true; } }, { key: "_updateVisibility", value: function _updateVisibility(target) { // When the cursor target has capture we want to show the cursor. // So, if a capture is active - look at the captured element instead. if (this._captureIsActive()) { target = document.captureElement; } if (this._shouldShowCursor(target)) { this._showCursor(); } else { this._hideCursor(); } } }, { key: "_updatePosition", value: function _updatePosition() { this._canvas.style.left = this._position.x + "px"; this._canvas.style.top = this._position.y + "px"; } }, { key: "_captureIsActive", value: function _captureIsActive() { return document.captureElement && document.documentElement.contains(document.captureElement); } }]); return Cursor; }(); exports["default"] = Cursor;