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@replit/novnc

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"use strict"; function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var Log = _interopRequireWildcard(require("../util/logging.js")); var _events = require("../util/events.js"); var KeyboardUtil = _interopRequireWildcard(require("./util.js")); var _keysym = _interopRequireDefault(require("./keysym.js")); var browser = _interopRequireWildcard(require("../util/browser.js")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } // // Keyboard event handler // var Keyboard = /*#__PURE__*/function () { function Keyboard(target) { _classCallCheck(this, Keyboard); this._target = target || null; this._keyDownList = {}; // List of depressed keys // (even if they are happy) this._altGrArmed = false; // Windows AltGr detection // keep these here so we can refer to them later this._eventHandlers = { 'keyup': this._handleKeyUp.bind(this), 'keydown': this._handleKeyDown.bind(this), 'blur': this._allKeysUp.bind(this) }; // ===== EVENT HANDLERS ===== this.onkeyevent = function () {}; // Handler for key press/release } // ===== PRIVATE METHODS ===== _createClass(Keyboard, [{ key: "_sendKeyEvent", value: function _sendKeyEvent(keysym, code, down) { if (down) { this._keyDownList[code] = keysym; } else { // Do we really think this key is down? if (!(code in this._keyDownList)) { return; } delete this._keyDownList[code]; } Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code); this.onkeyevent(keysym, code, down); } }, { key: "_getKeyCode", value: function _getKeyCode(e) { var code = KeyboardUtil.getKeycode(e); if (code !== 'Unidentified') { return code; } // Unstable, but we don't have anything else to go on if (e.keyCode) { // 229 is used for composition events if (e.keyCode !== 229) { return 'Platform' + e.keyCode; } } // A precursor to the final DOM3 standard. Unfortunately it // is not layout independent, so it is as bad as using keyCode if (e.keyIdentifier) { // Non-character key? if (e.keyIdentifier.substr(0, 2) !== 'U+') { return e.keyIdentifier; } var codepoint = parseInt(e.keyIdentifier.substr(2), 16); var _char = String.fromCharCode(codepoint).toUpperCase(); return 'Platform' + _char.charCodeAt(); } return 'Unidentified'; } }, { key: "_handleKeyDown", value: function _handleKeyDown(e) { var code = this._getKeyCode(e); var keysym = KeyboardUtil.getKeysym(e); // Windows doesn't have a proper AltGr, but handles it using // fake Ctrl+Alt. However the remote end might not be Windows, // so we need to merge those in to a single AltGr event. We // detect this case by seeing the two key events directly after // each other with a very short time between them (<50ms). if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); if (code === "AltRight" && e.timeStamp - this._altGrCtrlTime < 50) { // FIXME: We fail to detect this if either Ctrl key is // first manually pressed as Windows then no // longer sends the fake Ctrl down event. It // does however happily send real Ctrl events // even when AltGr is already down. Some // browsers detect this for us though and set the // key to "AltGraph". keysym = _keysym["default"].XK_ISO_Level3_Shift; } else { this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } } // We cannot handle keys we cannot track, but we also need // to deal with virtual keyboards which omit key info if (code === 'Unidentified') { if (keysym) { // If it's a virtual keyboard then it should be // sufficient to just send press and release right // after each other this._sendKeyEvent(keysym, code, true); this._sendKeyEvent(keysym, code, false); } (0, _events.stopEvent)(e); return; } // Alt behaves more like AltGraph on macOS, so shuffle the // keys around a bit to make things more sane for the remote // server. This method is used by RealVNC and TigerVNC (and // possibly others). if (browser.isMac() || browser.isIOS()) { switch (keysym) { case _keysym["default"].XK_Super_L: keysym = _keysym["default"].XK_Alt_L; break; case _keysym["default"].XK_Super_R: keysym = _keysym["default"].XK_Super_L; break; case _keysym["default"].XK_Alt_L: keysym = _keysym["default"].XK_Mode_switch; break; case _keysym["default"].XK_Alt_R: keysym = _keysym["default"].XK_ISO_Level3_Shift; break; } } // Is this key already pressed? If so, then we must use the // same keysym or we'll confuse the server if (code in this._keyDownList) { keysym = this._keyDownList[code]; } // macOS doesn't send proper key events for modifiers, only // state change events. That gets extra confusing for CapsLock // which toggles on each press, but not on release. So pretend // it was a quick press and release of the button. if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false); (0, _events.stopEvent)(e); return; } // Windows doesn't send proper key releases for a bunch of // Japanese IM keys so we have to fake the release right away var jpBadKeys = [_keysym["default"].XK_Zenkaku_Hankaku, _keysym["default"].XK_Eisu_toggle, _keysym["default"].XK_Katakana, _keysym["default"].XK_Hiragana, _keysym["default"].XK_Romaji]; if (browser.isWindows() && jpBadKeys.includes(keysym)) { this._sendKeyEvent(keysym, code, true); this._sendKeyEvent(keysym, code, false); (0, _events.stopEvent)(e); return; } (0, _events.stopEvent)(e); // Possible start of AltGr sequence? (see above) if (code === "ControlLeft" && browser.isWindows() && !("ControlLeft" in this._keyDownList)) { this._altGrArmed = true; this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100); this._altGrCtrlTime = e.timeStamp; return; } this._sendKeyEvent(keysym, code, true); } }, { key: "_handleKeyUp", value: function _handleKeyUp(e) { (0, _events.stopEvent)(e); var code = this._getKeyCode(e); // We can't get a release in the middle of an AltGr sequence, so // abort that detection if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } // See comment in _handleKeyDown() if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false); return; } this._sendKeyEvent(this._keyDownList[code], code, false); // Windows has a rather nasty bug where it won't send key // release events for a Shift button if the other Shift is still // pressed if (browser.isWindows() && (code === 'ShiftLeft' || code === 'ShiftRight')) { if ('ShiftRight' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftRight'], 'ShiftRight', false); } if ('ShiftLeft' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftLeft'], 'ShiftLeft', false); } } } }, { key: "_handleAltGrTimeout", value: function _handleAltGrTimeout() { this._altGrArmed = false; clearTimeout(this._altGrTimeout); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } }, { key: "_allKeysUp", value: function _allKeysUp() { Log.Debug(">> Keyboard.allKeysUp"); for (var code in this._keyDownList) { this._sendKeyEvent(this._keyDownList[code], code, false); } Log.Debug("<< Keyboard.allKeysUp"); } // ===== PUBLIC METHODS ===== }, { key: "grab", value: function grab() { //Log.Debug(">> Keyboard.grab"); this._target.addEventListener('keydown', this._eventHandlers.keydown); this._target.addEventListener('keyup', this._eventHandlers.keyup); // Release (key up) if window loses focus window.addEventListener('blur', this._eventHandlers.blur); //Log.Debug("<< Keyboard.grab"); } }, { key: "ungrab", value: function ungrab() { //Log.Debug(">> Keyboard.ungrab"); this._target.removeEventListener('keydown', this._eventHandlers.keydown); this._target.removeEventListener('keyup', this._eventHandlers.keyup); window.removeEventListener('blur', this._eventHandlers.blur); // Release (key up) all keys that are in a down state this._allKeysUp(); //Log.Debug(">> Keyboard.ungrab"); } }]); return Keyboard; }(); exports["default"] = Keyboard;