@replit/novnc
Version:
An HTML5 VNC client
309 lines (226 loc) • 11.7 kB
JavaScript
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var Log = _interopRequireWildcard(require("../util/logging.js"));
var _events = require("../util/events.js");
var KeyboardUtil = _interopRequireWildcard(require("./util.js"));
var _keysym = _interopRequireDefault(require("./keysym.js"));
var browser = _interopRequireWildcard(require("../util/browser.js"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
//
// Keyboard event handler
//
var Keyboard = /*#__PURE__*/function () {
function Keyboard(target) {
_classCallCheck(this, Keyboard);
this._target = target || null;
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._altGrArmed = false; // Windows AltGr detection
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'blur': this._allKeysUp.bind(this)
}; // ===== EVENT HANDLERS =====
this.onkeyevent = function () {}; // Handler for key press/release
} // ===== PRIVATE METHODS =====
_createClass(Keyboard, [{
key: "_sendKeyEvent",
value: function _sendKeyEvent(keysym, code, down) {
if (down) {
this._keyDownList[code] = keysym;
} else {
// Do we really think this key is down?
if (!(code in this._keyDownList)) {
return;
}
delete this._keyDownList[code];
}
Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code);
this.onkeyevent(keysym, code, down);
}
}, {
key: "_getKeyCode",
value: function _getKeyCode(e) {
var code = KeyboardUtil.getKeycode(e);
if (code !== 'Unidentified') {
return code;
} // Unstable, but we don't have anything else to go on
if (e.keyCode) {
// 229 is used for composition events
if (e.keyCode !== 229) {
return 'Platform' + e.keyCode;
}
} // A precursor to the final DOM3 standard. Unfortunately it
// is not layout independent, so it is as bad as using keyCode
if (e.keyIdentifier) {
// Non-character key?
if (e.keyIdentifier.substr(0, 2) !== 'U+') {
return e.keyIdentifier;
}
var codepoint = parseInt(e.keyIdentifier.substr(2), 16);
var _char = String.fromCharCode(codepoint).toUpperCase();
return 'Platform' + _char.charCodeAt();
}
return 'Unidentified';
}
}, {
key: "_handleKeyDown",
value: function _handleKeyDown(e) {
var code = this._getKeyCode(e);
var keysym = KeyboardUtil.getKeysym(e); // Windows doesn't have a proper AltGr, but handles it using
// fake Ctrl+Alt. However the remote end might not be Windows,
// so we need to merge those in to a single AltGr event. We
// detect this case by seeing the two key events directly after
// each other with a very short time between them (<50ms).
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
if (code === "AltRight" && e.timeStamp - this._altGrCtrlTime < 50) {
// FIXME: We fail to detect this if either Ctrl key is
// first manually pressed as Windows then no
// longer sends the fake Ctrl down event. It
// does however happily send real Ctrl events
// even when AltGr is already down. Some
// browsers detect this for us though and set the
// key to "AltGraph".
keysym = _keysym["default"].XK_ISO_Level3_Shift;
} else {
this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true);
}
} // We cannot handle keys we cannot track, but we also need
// to deal with virtual keyboards which omit key info
if (code === 'Unidentified') {
if (keysym) {
// If it's a virtual keyboard then it should be
// sufficient to just send press and release right
// after each other
this._sendKeyEvent(keysym, code, true);
this._sendKeyEvent(keysym, code, false);
}
(0, _events.stopEvent)(e);
return;
} // Alt behaves more like AltGraph on macOS, so shuffle the
// keys around a bit to make things more sane for the remote
// server. This method is used by RealVNC and TigerVNC (and
// possibly others).
if (browser.isMac() || browser.isIOS()) {
switch (keysym) {
case _keysym["default"].XK_Super_L:
keysym = _keysym["default"].XK_Alt_L;
break;
case _keysym["default"].XK_Super_R:
keysym = _keysym["default"].XK_Super_L;
break;
case _keysym["default"].XK_Alt_L:
keysym = _keysym["default"].XK_Mode_switch;
break;
case _keysym["default"].XK_Alt_R:
keysym = _keysym["default"].XK_ISO_Level3_Shift;
break;
}
} // Is this key already pressed? If so, then we must use the
// same keysym or we'll confuse the server
if (code in this._keyDownList) {
keysym = this._keyDownList[code];
} // macOS doesn't send proper key events for modifiers, only
// state change events. That gets extra confusing for CapsLock
// which toggles on each press, but not on release. So pretend
// it was a quick press and release of the button.
if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') {
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true);
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false);
(0, _events.stopEvent)(e);
return;
} // Windows doesn't send proper key releases for a bunch of
// Japanese IM keys so we have to fake the release right away
var jpBadKeys = [_keysym["default"].XK_Zenkaku_Hankaku, _keysym["default"].XK_Eisu_toggle, _keysym["default"].XK_Katakana, _keysym["default"].XK_Hiragana, _keysym["default"].XK_Romaji];
if (browser.isWindows() && jpBadKeys.includes(keysym)) {
this._sendKeyEvent(keysym, code, true);
this._sendKeyEvent(keysym, code, false);
(0, _events.stopEvent)(e);
return;
}
(0, _events.stopEvent)(e); // Possible start of AltGr sequence? (see above)
if (code === "ControlLeft" && browser.isWindows() && !("ControlLeft" in this._keyDownList)) {
this._altGrArmed = true;
this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
this._altGrCtrlTime = e.timeStamp;
return;
}
this._sendKeyEvent(keysym, code, true);
}
}, {
key: "_handleKeyUp",
value: function _handleKeyUp(e) {
(0, _events.stopEvent)(e);
var code = this._getKeyCode(e); // We can't get a release in the middle of an AltGr sequence, so
// abort that detection
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true);
} // See comment in _handleKeyDown()
if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') {
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true);
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false);
return;
}
this._sendKeyEvent(this._keyDownList[code], code, false); // Windows has a rather nasty bug where it won't send key
// release events for a Shift button if the other Shift is still
// pressed
if (browser.isWindows() && (code === 'ShiftLeft' || code === 'ShiftRight')) {
if ('ShiftRight' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftRight'], 'ShiftRight', false);
}
if ('ShiftLeft' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftLeft'], 'ShiftLeft', false);
}
}
}
}, {
key: "_handleAltGrTimeout",
value: function _handleAltGrTimeout() {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true);
}
}, {
key: "_allKeysUp",
value: function _allKeysUp() {
Log.Debug(">> Keyboard.allKeysUp");
for (var code in this._keyDownList) {
this._sendKeyEvent(this._keyDownList[code], code, false);
}
Log.Debug("<< Keyboard.allKeysUp");
} // ===== PUBLIC METHODS =====
}, {
key: "grab",
value: function grab() {
//Log.Debug(">> Keyboard.grab");
this._target.addEventListener('keydown', this._eventHandlers.keydown);
this._target.addEventListener('keyup', this._eventHandlers.keyup); // Release (key up) if window loses focus
window.addEventListener('blur', this._eventHandlers.blur); //Log.Debug("<< Keyboard.grab");
}
}, {
key: "ungrab",
value: function ungrab() {
//Log.Debug(">> Keyboard.ungrab");
this._target.removeEventListener('keydown', this._eventHandlers.keydown);
this._target.removeEventListener('keyup', this._eventHandlers.keyup);
window.removeEventListener('blur', this._eventHandlers.blur); // Release (key up) all keys that are in a down state
this._allKeysUp(); //Log.Debug(">> Keyboard.ungrab");
}
}]);
return Keyboard;
}();
exports["default"] = Keyboard;