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@renderlesskit/react

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Collection of headless components/hooks that are accessible, composable, customizable from low level to build your own UI & Design System powered by Reakit

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import * as React from "react"; import { InputHTMLProps, InputOptions } from "reakit"; import { NumberInputStateReturn } from "./NumberInputState"; export declare type NumberInputOptions = InputOptions & Pick<Partial<NumberInputStateReturn>, "keepWithinRange"> & Pick<NumberInputStateReturn, "min" | "max" | "step" | "updateValue" | "increment" | "decrement" | "value" | "valueAsNumber" | "isOutOfRange" | "setCastedValue" | "inputRef" | "isInvalid" | "isDisabled" | "isReadOnly" | "isRequired"> & { /** * This controls the value update when you blur out of the input. * - If `true` and the value is greater than `max`, the value will be reset to `max` * - Else, the value remains the same. * * @default true */ clampValueOnBlur?: boolean; /** * If `true`, the input's value will change based on mouse wheel * * @default true */ allowMouseWheel?: boolean; }; export declare type NumberInputHTMLProps = InputHTMLProps; export declare type NumberInputProps = NumberInputOptions & NumberInputHTMLProps; export declare const useNumberInput: { (options?: NumberInputOptions | undefined, htmlProps?: InputHTMLProps | undefined, unstable_ignoreUseOptions?: boolean | undefined): InputHTMLProps; unstable_propsAreEqual: (prev: import("reakit").RoleOptions & { disabled?: boolean | undefined; focusable?: boolean | undefined; } & Pick<Partial<NumberInputStateReturn>, "keepWithinRange"> & Pick<NumberInputStateReturn, "step" | "value" | "isDisabled" | "isReadOnly" | "max" | "min" | "isRequired" | "increment" | "decrement" | "isInvalid" | "valueAsNumber" | "isOutOfRange" | "inputRef" | "updateValue" | "setCastedValue"> & { /** * This controls the value update when you blur out of the input. * - If `true` and the value is greater than `max`, the value will be reset to `max` * - Else, the value remains the same. * * @default true */ clampValueOnBlur?: boolean | undefined; /** * If `true`, the input's value will change based on mouse wheel * * @default true */ allowMouseWheel?: boolean | undefined; } & React.HTMLAttributes<any> & React.RefAttributes<any> & { wrapElement?: ((element: React.ReactNode) => React.ReactNode) | undefined; } & { disabled?: boolean | undefined; } & React.InputHTMLAttributes<any>, next: import("reakit").RoleOptions & { disabled?: boolean | undefined; focusable?: boolean | undefined; } & Pick<Partial<NumberInputStateReturn>, "keepWithinRange"> & Pick<NumberInputStateReturn, "step" | "value" | "isDisabled" | "isReadOnly" | "max" | "min" | "isRequired" | "increment" | "decrement" | "isInvalid" | "valueAsNumber" | "isOutOfRange" | "inputRef" | "updateValue" | "setCastedValue"> & { /** * This controls the value update when you blur out of the input. * - If `true` and the value is greater than `max`, the value will be reset to `max` * - Else, the value remains the same. * * @default true */ clampValueOnBlur?: boolean | undefined; /** * If `true`, the input's value will change based on mouse wheel * * @default true */ allowMouseWheel?: boolean | undefined; } & React.HTMLAttributes<any> & React.RefAttributes<any> & { wrapElement?: ((element: React.ReactNode) => React.ReactNode) | undefined; } & { disabled?: boolean | undefined; } & React.InputHTMLAttributes<any>) => boolean; __keys: readonly any[]; __useOptions: (options: NumberInputOptions, htmlProps: InputHTMLProps) => NumberInputOptions; }; export declare const NumberInput: import("../system").Component<"input", import("reakit").RoleOptions & { disabled?: boolean | undefined; focusable?: boolean | undefined; } & Pick<Partial<NumberInputStateReturn>, "keepWithinRange"> & Pick<NumberInputStateReturn, "step" | "value" | "isDisabled" | "isReadOnly" | "max" | "min" | "isRequired" | "increment" | "decrement" | "isInvalid" | "valueAsNumber" | "isOutOfRange" | "inputRef" | "updateValue" | "setCastedValue"> & { /** * This controls the value update when you blur out of the input. * - If `true` and the value is greater than `max`, the value will be reset to `max` * - Else, the value remains the same. * * @default true */ clampValueOnBlur?: boolean | undefined; /** * If `true`, the input's value will change based on mouse wheel * * @default true */ allowMouseWheel?: boolean | undefined; } & React.HTMLAttributes<any> & React.RefAttributes<any> & { wrapElement?: ((element: React.ReactNode) => React.ReactNode) | undefined; } & { disabled?: boolean | undefined; } & React.InputHTMLAttributes<any>>;