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@renderlesskit/react

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Collection of headless components/hooks that are accessible, composable, customizable from low level to build your own UI & Design System powered by Reakit

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.useSpinner = useSpinner; var _react = require("react"); var _hooks = require("@chakra-ui/hooks"); function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]; if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } /** * When click and hold on a button - the speed of auto changing the value. */ var CONTINUOUS_CHANGE_INTERVAL = 50; /** * When click and hold on a button - the delay before auto changing the value. */ var CONTINUOUS_CHANGE_DELAY = 300; /** * React hook used in the number input to spin it's * value on long press of the spin buttons * * @param increment the function to increment * @param decrement the function to decrement */ function useSpinner(increment, decrement) { /** * To keep incrementing/decrementing on press, we call that `spinning` */ var _useState = (0, _react.useState)(false), _useState2 = _slicedToArray(_useState, 2), isSpinning = _useState2[0], setIsSpinning = _useState2[1]; // This state keeps track of the action ("increment" or "decrement") var _useState3 = (0, _react.useState)(null), _useState4 = _slicedToArray(_useState3, 2), action = _useState4[0], setAction = _useState4[1]; // To increment the value the first time you mousedown, we call that `runOnce` var _useState5 = (0, _react.useState)(true), _useState6 = _slicedToArray(_useState5, 2), runOnce = _useState6[0], setRunOnce = _useState6[1]; // Store the timeout instance id in a ref, so we can clear the timeout later var timeoutRef = (0, _react.useRef)(null); // Clears the timeout from memory var removeTimeout = function removeTimeout() { return clearTimeout(timeoutRef.current); }; /** * useInterval hook provides a performant way to * update the state value at specific interval */ (0, _hooks.useInterval)(function () { if (action === "increment") { increment(); } if (action === "decrement") { decrement(); } }, isSpinning ? CONTINUOUS_CHANGE_INTERVAL : null); // Function to activate the spinning and increment the value var up = (0, _react.useCallback)(function () { // increment the first fime if (runOnce) { increment(); } // after a delay, keep incrementing at interval ("spinning up") timeoutRef.current = setTimeout(function () { setRunOnce(false); setIsSpinning(true); setAction("increment"); }, CONTINUOUS_CHANGE_DELAY); }, [increment, runOnce]); // Function to activate the spinning and increment the value var down = (0, _react.useCallback)(function () { // decrement the first fime if (runOnce) { decrement(); } // after a delay, keep decrementing at interval ("spinning down") timeoutRef.current = setTimeout(function () { setRunOnce(false); setIsSpinning(true); setAction("decrement"); }, CONTINUOUS_CHANGE_DELAY); }, [decrement, runOnce]); // Function to stop spinng (useful for mouseup, keyup handlers) var stop = (0, _react.useCallback)(function () { setRunOnce(true); setIsSpinning(false); removeTimeout(); }, []); /** * If the component unmounts while spinning, * let's clear the timeout as well */ (0, _hooks.useUnmountEffect)(removeTimeout); return { up: up, down: down, stop: stop }; } //# sourceMappingURL=useSpinner.js.map