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@remotion/paths

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Utilities for working with SVG paths

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import type { ReducedInstruction } from '../helpers/types'; /** * Interpolate between command objects commandStart and commandEnd segmentCount times. * If the types are L, Q, or C then the curves are split as per de Casteljau's algorithm. * Otherwise we just copy commandStart segmentCount - 1 times, finally ending with commandEnd. * * @param {Object} commandStart Command object at the beginning of the segment * @param {Object} commandEnd Command object at the end of the segment * @param {Number} segmentCount The number of segments to split this into. If only 1 * Then [commandEnd] is returned. * @return {Object[]} Array of ~segmentCount command objects between commandStart and * commandEnd. (Can be segmentCount+1 objects if commandStart is type M). */ export declare function splitSegmentInstructions(commandStart: ReducedInstruction, commandEnd: ReducedInstruction, segmentCount: number): ReducedInstruction[];