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@remotion/media-utils

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Utilities for working with media files

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"use strict"; /** * Inlined from https://github.com/Jam3/audiobuffer-to-wav/commit/2272eb09bd46a05e50a6d684d908aa6f13c58f63#diff-e727e4bdf3657fd1d798edcd6b099d6e092f8573cba266154583a746bba0f346 */ Object.defineProperty(exports, "__esModule", { value: true }); exports.audioBufferToWav = audioBufferToWav; function interleave(inputL, inputR) { const length = inputL.length + inputR.length; const result = new Float32Array(length); let index = 0; let inputIndex = 0; while (index < length) { result[index++] = inputL[inputIndex]; result[index++] = inputR[inputIndex]; inputIndex++; } return result; } function writeFloat32(output, offset, input) { for (let i = 0; i < input.length; i++, offset += 4) { output.setFloat32(offset, input[i], true); } } function floatTo16BitPCM(output, offset, input) { for (let i = 0; i < input.length; i++, offset += 2) { const s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true); } } function writeString(view, offset, string) { for (let i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } function encodeWAV({ samples, format, sampleRate, numChannels, bitDepth, }) { const bytesPerSample = bitDepth / 8; const blockAlign = numChannels * bytesPerSample; const buffer = new ArrayBuffer(44 + samples.length * bytesPerSample); const view = new DataView(buffer); /* RIFF identifier */ writeString(view, 0, 'RIFF'); /* RIFF chunk length */ view.setUint32(4, 36 + samples.length * bytesPerSample, true); /* RIFF type */ writeString(view, 8, 'WAVE'); /* format chunk identifier */ writeString(view, 12, 'fmt '); /* format chunk length */ view.setUint32(16, 16, true); /* sample format (raw) */ view.setUint16(20, format, true); /* channel count */ view.setUint16(22, numChannels, true); /* sample rate */ view.setUint32(24, sampleRate, true); /* byte rate (sample rate * block align) */ view.setUint32(28, sampleRate * blockAlign, true); /* block align (channel count * bytes per sample) */ view.setUint16(32, blockAlign, true); /* bits per sample */ view.setUint16(34, bitDepth, true); /* data chunk identifier */ writeString(view, 36, 'data'); /* data chunk length */ view.setUint32(40, samples.length * bytesPerSample, true); if (format === 1) { // Raw PCM floatTo16BitPCM(view, 44, samples); } else { writeFloat32(view, 44, samples); } return buffer; } function audioBufferToWav(buffer, opt) { const numChannels = buffer.numberOfChannels; const { sampleRate } = buffer; const format = opt.float32 ? 3 : 1; const bitDepth = format === 3 ? 32 : 16; let result; if (numChannels === 2) { result = interleave(buffer.getChannelData(0), buffer.getChannelData(1)); } else { result = buffer.getChannelData(0); } return encodeWAV({ samples: result, format, sampleRate, numChannels, bitDepth, }); }