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@remotex-labs/xansi

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A lightweight ANSI utility library for styling terminal output

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/** * This file was automatically generated by xBuild. * DO NOT EDIT MANUALLY. */ /** * A virtual terminal renderer that manages efficient screen updates * * ShadowRenderer provides a mechanism to render content to the terminal * while minimizing the number of draw operations needed. It does this by * maintaining an internal representation of both the desired content and * the current terminal state, only updating parts of the screen that have * changed between render cycles. * * @remarks * The renderer maintains separate buffers for content (what should be displayed) * and view (what is currently displayed). During rendering, it performs a diff * between these buffers to determine the minimal set of changes needed to update * the terminal display. * * This class supports: * - Partial screen updates for performance * - Content scrolling * - Variable viewport dimensions * - Rich text styling through cell properties * * @example * ```ts * // Create a new renderer positioned at row 2, column 3 with dimensions 80x24 * const renderer = new ShadowRenderer(2, 3, 80, 24); * * // Set some content and render it * renderer.writeText(0, 0, contentCells); * renderer.render(); * ``` * * @since 1.0.0 */ declare class ShadowRenderer { private terminalHeight; private terminalWidth; private topPosition; private leftPosition; /** * Current scroll position in the content * * @remarks * Tracks the index of the first row visible at the top of the viewport. * A value of 0 indicates the content is not scrolled, while higher values * indicate the content has been scrolled down by that many rows. * * This value is used during rendering to determine which portion of the * contentBuffer to display in the visible area of the terminal. * * @see scroll - The getter for accessing this value * * @private */ private scrollPosition; /** * Internal buffer representing the current visible state of the terminal * * @remarks * This two-dimensional array stores the actual rendered content as it appears in the terminal. * It's organized in a row-major format, with each row containing an array of strings. * * Unlike contentBuffer which stores full cell information, viewBuffer only contains * the string representation of each cell. This buffer is used for diffing against * new content to determine what needs to be redrawn during render operations, * allowing for efficient partial updates to the terminal display. * * @private */ private viewBuffer; /** * Internal buffer containing the content to be rendered * * @remarks * This two-dimensional array stores all content cells in a row-major format, * where each row is an array of CellInterface objects representing individual * characters with their associated style information. * * The outer array represents rows, while the inner arrays represent columns within each row. * This structure allows for efficient access and manipulation of cell data during * the rendering process. * * @private * @see CellInterface */ private contentBuffer; /** * Creates a new ShadowRenderer instance for terminal-based UI rendering * * @param terminalHeight - The height of the terminal viewport in rows * @param terminalWidth - The width of the terminal viewport in columns * @param topPosition - The top-offset position within the terminal * @param leftPosition - The left offset position within the terminal * * @since 1.0.0 */ constructor(terminalHeight: number, terminalWidth: number, topPosition: number, leftPosition: number); /** * Gets the top position offset of the renderer in the terminal * * @returns The row offset from the top edge of the terminal * * @since 1.0.0 */ get top(): number; /** * Gets the left position offset of the renderer in the terminal * * @returns The column offset from the left edge of the terminal * * @since 1.0.0 */ get left(): number; /** * Gets the width of the renderer's viewport * * @returns The number of columns visible in the renderer's viewport * * @since 1.0.0 */ get width(): number; /** * Gets the height of the renderer's viewport * * @returns The number of rows visible in the renderer's viewport * * @since 1.0.0 */ get height(): number; /** * Gets the current scroll position * * @returns The current row index at the top of the viewport * * @since 1.0.0 */ get scroll(): number; /** * Sets the top position offset of the renderer in the terminal * * @param top - The row offset from the top edge of the terminal * * @remarks * This setter updates the vertical positioning of the renderer's viewport * within the terminal. The top position is used as an offset when calculating * absolute cursor positions during rendering operations. * * Note that changing the top position does not automatically trigger a re-render. * You should call the render() method separately after changing the position. * * @since 1.0.0 */ set top(top: number); /** * Sets the left position offset of the renderer in the terminal * * @param left - The column offset from the left edge of the terminal * * @remarks * This setter updates the horizontal positioning of the renderer's viewport * within the terminal. The left position is used as an offset when calculating * absolute cursor positions during rendering operations. * * Note that changing the left position does not automatically trigger a re-render. * You should call the render() method separately after changing the position. * * @since 1.0.0 */ set left(left: number); /** * Sets the width of the renderer's viewport * * @param terminalWidth - The number of columns visible in the renderer's viewport * * @remarks * This setter updates the internal width property which controls how many * columns are rendered during the rendering process. This should be updated * whenever the terminal or display area is resized. * * Note that changing the width does not automatically trigger a re-render. * You should call the render() method separately after changing dimensions. * * @since 1.0.0 */ set width(terminalWidth: number); /** * Sets the height of the renderer's viewport * * @param terminalHeight - The number of rows visible in the renderer's viewport * * @remarks * This setter updates the internal height property which controls how many * rows are rendered during the rendering process. This should be updated * whenever the terminal or display area is resized. * * Note that changing the height does not automatically trigger a re-render. * You should call the render() method separately after changing dimensions. * * @since 1.0.0 */ set height(terminalHeight: number); /** * Sets the scroll position and renders the updated view * * @param position - New scroll position or relative movement (if negative) * * @remarks * This setter handles both absolute and relative scrolling: * - Positive values set the absolute scroll position * - Negative values move relative to the current position * * If the requested position scrolls beyond the end of the content, * the operation is ignored. After setting a valid scroll position, * the view is automatically re-rendered. * * @example * ```ts * // Set absolute scroll position to row 10 * renderer.scroll = 10; * * // Scroll up 3 rows (relative movement) * renderer.scroll = -3; * ``` * * @since 1.0.0 */ set scroll(position: number); /** * Clears all content from the renderer and resets its internal state. * * @remarks * This method removes all entries from both the `viewBuffer` and `contentBuffer`, * effectively resetting the renderer to its initial empty state. * * @returns void — This method does not produce a return value. * * @example * ```ts * // Completely reset the renderer's buffers * renderer.clear(); * ``` * * @since 1.0.0 */ clear(): void; /** * Clears the visible content from the terminal screen * * @returns Nothing * * @remarks * This method builds a string of ANSI escape sequences that move the cursor * to the beginning of each line in the view buffer and then clears each line. * It doesn't reset the internal buffers, only clears the visible output. * * @example * ```ts * // Clear just the screen output without resetting buffers * renderer.clearScreen(); * ``` * * @since 1.0.0 */ clearScreen(): void; /** * Writes text to the specified position in the content buffer * * @param row - Row position (0-based) * @param column - Column position (0-based) * @param text - Text to write * @param clean - Whether to clear existing content first * * @remarks * This method only updates the internal content buffer and marks cells as dirty. * It doesn't immediately render to the screen - call render() to display changes. * Only the first line of multi-line text is processed, and a text is truncated * if it exceeds terminal boundaries. * * @example * ```ts * // Write text in the top-left corner * renderer.writeText(0, 0, "Hello world"); * * // Write text at position (5,10) and clear any existing content * renderer.writeText(5, 10, "Menu Options", true); * * // Display the changes * renderer.render(); * ``` * * @since 1.0.0 */ writeText(row: number, column: number, text: string, clean?: boolean): void; /** * Writes multi-line text into the content buffer. * * @param row - Starting row position (0-based). * @param column - Starting column position (0-based). * @param text - Text to write, either as a string (may contain newlines) or an array of strings (one per line). * @param clean - Whether to clear existing content before writing. * Only applies to the first written line; subsequent lines always append. * * @remarks * Unlike {@link writeText}, this method supports writing multiple lines * at once. If the input is a single string, it is split by newline characters. * If an array of strings is provided, each element represents a line. * * This method automatically allocates new rows in the content buffer * as needed, making it suitable for rendering large blocks of text * that can later be scrolled with the renderer. * * @example * Writing a block of text from a single string: * ```ts * renderer.writeBlock(0, 0, "Line 1\nLine 2\nLine 3"); * renderer.render(); * ``` * * @example * Writing a block of text from an array: * ```ts * renderer.writeBlock(2, 4, ["Indented line 1", "Indented line 2"]); * renderer.render(); * ``` * * @since 1.2.0 */ writeBlock(row: number, column: number, text: string | Array<string>, clean?: boolean): void; /** * Renders the content buffer to the screen using optimized terminal output * * @param force - Forces all cells to be redrawn, even if they haven't changed * * @remarks * This method performs an optimized render by: * - Only rendering the visible portion of the content buffer based on scroll position * - Only updating cells that have been marked as dirty (unless force=true) * - Clearing trailing content from previous renders * - Repositioning the cursor to the bottom right when finished * * If the content buffer is empty or all content is scrolled out of view, * the method will return early without performing any operations. * * @example * ```ts * // Normal render - only updates what changed * renderer.render(); * * // Force redraw of everything, useful after terminal resize * renderer.render(true); * ``` * * @since 1.0.0 */ render(force?: boolean): void; /** * Flushes the current content buffer directly to the terminal. * * @remarks * This method writes all rows from {@link contentBuffer} to `stdout`, * appending a newline after each row. It also clears each line with * {@link ANSI.CLEAR_LINE} before writing, ensuring no stale characters * remain on screen. * * Once flushing is complete, both {@link viewBuffer} and {@link contentBuffer} * are reset to empty arrays, preparing the renderer for the next cycle. * * Unlike {@link render}, this method bypasses diffing and incremental * optimizations. It always emits the full buffer to the terminal, which * guarantees a complete reset of the visible state but may be less * efficient for large outputs. * * @returns void — This method does not produce a return value. * * @example * ```ts * // Write a block of text to the buffer * renderer.writeBlock(0, 0, "Hello\nWorld"); * renderer.clearScreen(); * * // Forcefully flush everything to the terminal * renderer.flushToTerminal(); * ``` * * @since 1.2.0 */ flushToTerminal(): void; /** * Renders a single line of content to the output buffer * * @param context - The current rendering context * * @remarks * This private method handles the optimization of terminal output by: * - Skipping cells that haven't changed since the last render * - Only moving the cursor when necessary * - Updating the view buffer to reflect what's been rendered * - Clearing the dirty flag on cells after they're processed * * The context object contains all states needed for the rendering process, * including the accumulating output string and references to the current * content and view lines. * * @private * @since 1.0.0 */ private renderLine; /** * Generates an ANSI escape sequence to move the cursor to a position * * @param row - The row position relative to renderer's viewport * @param column - The column position relative to renderer's viewport (defaults to 0) * @returns ANSI escape sequence string for cursor positioning * * @remarks * This private helper method translates relative viewport coordinates to * absolute terminal coordinates by adding the renderer's top and left * position offsets. The returned value is a string containing the * appropriate ANSI escape sequence. * * @private * @since 1.0.0 */ private moveCursor; } export { ShadowRenderer };