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@remotex-labs/xansi

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A lightweight ANSI utility library for styling terminal output

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/** * Represents a single character cell in the terminal with its properties * * @since 1.0.0 */ export interface CellInterface { /** * The character to display in this cell * @since 1.0.0 */ char: string; /** * Indicates whether this cell has been modified and needs redrawing * @since 1.0.0 */ dirty: boolean; } /** * Context information passed during the rendering process * * @remarks * This interface encapsulates all the relevant information needed during * the rendering of a single line. It's used internally by the render method * to track the rendering state and accumulate output. * * * @since 1.0.0 */ export interface RenderContextInterface { /** * Whether to force redrawing of all cells regardless of dirty state * @since 1.0.0 */ force: boolean; /** * Accumulated output string to be written to the terminal * @since 1.0.0 */ output: string; /** * The current line in the view buffer being processed * @since 1.0.0 */ viewLine: Array<string>; /** * The screen row number currently being rendered * @since 1.0.0 */ screenRow: number; /** * The content line being rendered to the screen * * @see CellInterface * @since 1.0.0 */ contentLine: Array<CellInterface>; } /** * Processes ANSI escape codes and updates the active styles map * * @param code - The ANSI code to process * @param index - Current index in the codes array * @param codes - Array of all ANSI codes in the sequence * @param active - Map of active styles to be updated * @returns The new index position after processing * * @throws InvalidCodeError - When an unsupported ANSI code is encountered * * @example * ```ts * const active = new Map<string, string>(); * const codes = ['1', '31']; * const newIndex = processAnsiCode('1', 0, codes, active); * ``` * * @since 1.0.0 */ export declare function processAnsiCode(code: string, index: number, codes: Array<string>, active: Map<string, string>): number; /** * Splits an ANSI-styled string into individual characters, each wrapped with current active ANSI codes and their resets * * @param str - The ANSI-styled string to process * @returns An array of strings where each element is a character with its complete ANSI styling context * * @throws Error - If the ANSI sequence contains invalid codes * * @remarks * This function maintains the styling context for each character by tracking active ANSI codes * as it processes the input string. It reconstructs each visible character with its full styling * information, ensuring that each character in the returned array has the proper ANSI codes * prefixed and the corresponding reset codes suffixed. * * The function handles: * - Plain text characters * - ANSI escape sequences for styling * - Multiple active styles simultaneously * * @example * ```ts * // Split a string with bold and colored text * const input = "\x1b[1m\x1b[31mBold Red\x1b[0m"; * const chars = splitWithAnsiContext(input); * // Result: Each character will be individually styled with bold and red * // e.g., ["\x1b[1m\x1b[31mB\x1b[22m\x1b[39m", "\x1b[1m\x1b[31mo\x1b[22m\x1b[39m", ...] * ``` * * @see processAnsiCode - For details on how individual ANSI codes are processed * @since 1.0.0 */ export declare function splitWithAnsiContext(str: string): Array<string>; /** * Writes raw data directly to the standard output stream without any processing * * @param data - The string or Buffer to write to stdout * * @returns Nothing * * @example * ```ts * // Write an ANSI escape sequence followed by text * writeRaw('\x1b[31mThis text is red\x1b[0m'); * ``` * * @since 1.0.0 */ export declare function writeRaw(data: string | Buffer): void; /** * Generates an ANSI escape sequence to move the terminal cursor to the specified position * * @param row - The row (line) number to move the cursor to (1-based index) * @param column - The column position to move the cursor to (1-based index) * * @returns ANSI escape sequence string that moves the cursor when written to the terminal * * @example * ```ts * // Move cursor to the beginning of line 5 * const escapeSequence = moveCursor(5, 1); * process.stdout.write(escapeSequence); * ``` * * @since 1.0.0 */ export declare function moveCursor(row: number, column?: number): string; /** * Removes ANSI escape sequences from a string * * @param str - The input string containing ANSI escape sequences * @returns A plain string with all ANSI escape sequences removed * * @remarks * This function uses a regular expression to match and remove ANSI escape sequences * that control text styling in terminal output. These sequences typically start with * the escape character (x1b) followed by square brackets and control codes. * * The function is useful for: * - Getting accurate string length measurements without styling codes * - Preparing terminal output for non-terminal destinations (files, logs) * - Normalizing text for comparison or processing * * @example * ```ts * import { xterm, stripAnsi } from '@remotex-labs/xansi'; * * const coloredText = xterm.red('Error!'); * console.log(stripAnsi(coloredText)); // "Error!" (without ANSI codes) * ``` * * @since 1.0.0 */ export declare function stripAnsi(str: string): string; /** * Contains ANSI escape sequence constants for terminal control operations * * @remarks * These ANSI escape codes are used to control terminal output behavior such as * cursor movement, screen clearing, and visibility. The enum provides a type-safe * way to access these constants without having to remember the raw escape sequences. * * Each constant is an escape sequence that can be written directly to the terminal * to achieve the described effect. * * @see ShadowRenderer * @see https://en.wikipedia.org/wiki/ANSI_escape_code * * @since 1.0.0 */ export declare const ANSI: { /** * Clears from the cursor to the end of the line * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly CLEAR_LINE: "\u001B[K"; /** * Hides the cursor * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly HIDE_CURSOR: "\u001B[?25l"; /** * Shows the cursor * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly SHOW_CURSOR: "\u001B[?25h"; /** * Saves the current cursor position * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly SAVE_CURSOR: "\u001B[s"; /** * Clears the entire screen and moves the cursor to home position (top-left) * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly CLEAR_SCREEN: "\u001B[2J\u001B[H"; /** * Restores the cursor to the previously saved position * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly RESTORE_CURSOR: "\u001B[u"; /** * Clears the screen from the cursor position down * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_sequences * @since 1.0.0 */ readonly CLEAR_SCREEN_DOWN: "\u001B[J"; /** * Resets the terminal to its initial state (RIS - Reset to Initial State). * Clears screen, scrollback buffer, and most settings. * This is a "hard reset" escape code. * * @see https://en.wikipedia.org/wiki/ANSI_escape_code#Reset_(RIS) * @since 1.0.0 */ readonly RESET_TERMINAL: "\u001Bc"; }; /** * A virtual terminal renderer that manages efficient screen updates * * ShadowRenderer provides a mechanism to render content to the terminal * while minimizing the number of draw operations needed. It does this by * maintaining an internal representation of both the desired content and * the current terminal state, only updating parts of the screen that have * changed between render cycles. * * @remarks * The renderer maintains separate buffers for content (what should be displayed) * and view (what is currently displayed). During rendering, it performs a diff * between these buffers to determine the minimal set of changes needed to update * the terminal display. * * This class supports: * - Partial screen updates for performance * - Content scrolling * - Variable viewport dimensions * - Rich text styling through cell properties * * @example * ```ts * // Create a new renderer positioned at row 2, column 3 with dimensions 80x24 * const renderer = new ShadowRenderer(2, 3, 80, 24); * * // Set some content and render it * renderer.writeText(0, 0, contentCells); * renderer.render(); * ``` * * @since 1.0.0 */ export declare class ShadowRenderer { private terminalHeight; private terminalWidth; private topPosition; private leftPosition; /** * Current scroll position in the content * * @remarks * Tracks the index of the first row visible at the top of the viewport. * A value of 0 indicates the content is not scrolled, while higher values * indicate the content has been scrolled down by that many rows. * * This value is used during rendering to determine which portion of the * contentBuffer to display in the visible area of the terminal. * * @see scroll - The getter for accessing this value * * @private */ private scrollPosition; /** * Internal buffer representing the current visible state of the terminal * * @remarks * This two-dimensional array stores the actual rendered content as it appears in the terminal. * It's organized in a row-major format, with each row containing an array of strings. * * Unlike contentBuffer which stores full cell information, viewBuffer only contains * the string representation of each cell. This buffer is used for diffing against * new content to determine what needs to be redrawn during render operations, * allowing for efficient partial updates to the terminal display. * * @private */ private viewBuffer; /** * Internal buffer containing the content to be rendered * * @remarks * This two-dimensional array stores all content cells in a row-major format, * where each row is an array of CellInterface objects representing individual * characters with their associated style information. * * The outer array represents rows, while the inner arrays represent columns within each row. * This structure allows for efficient access and manipulation of cell data during * the rendering process. * * @private * @see CellInterface */ private contentBuffer; /** * Creates a new ShadowRenderer instance for terminal-based UI rendering * * @param terminalHeight - The height of the terminal viewport in rows * @param terminalWidth - The width of the terminal viewport in columns * @param topPosition - The top-offset position within the terminal * @param leftPosition - The left offset position within the terminal * * @since 1.0.0 */ constructor(terminalHeight: number, terminalWidth: number, topPosition: number, leftPosition: number); /** * Gets the top position offset of the renderer in the terminal * * @returns The row offset from the top edge of the terminal * * @since 1.0.0 */ get top(): number; /** * Gets the left position offset of the renderer in the terminal * * @returns The column offset from the left edge of the terminal * * @since 1.0.0 */ get left(): number; /** * Gets the width of the renderer's viewport * * @returns The number of columns visible in the renderer's viewport * * @since 1.0.0 */ get width(): number; /** * Gets the height of the renderer's viewport * * @returns The number of rows visible in the renderer's viewport * * @since 1.0.0 */ get height(): number; /** * Gets the current scroll position * * @returns The current row index at the top of the viewport * * @since 1.0.0 */ get scroll(): number; /** * Sets the top position offset of the renderer in the terminal * * @param top - The row offset from the top edge of the terminal * * @remarks * This setter updates the vertical positioning of the renderer's viewport * within the terminal. The top position is used as an offset when calculating * absolute cursor positions during rendering operations. * * Note that changing the top position does not automatically trigger a re-render. * You should call the render() method separately after changing the position. * * @since 1.0.0 */ set top(top: number); /** * Sets the left position offset of the renderer in the terminal * * @param left - The column offset from the left edge of the terminal * * @remarks * This setter updates the horizontal positioning of the renderer's viewport * within the terminal. The left position is used as an offset when calculating * absolute cursor positions during rendering operations. * * Note that changing the left position does not automatically trigger a re-render. * You should call the render() method separately after changing the position. * * @since 1.0.0 */ set left(left: number); /** * Sets the width of the renderer's viewport * * @param terminalWidth - The number of columns visible in the renderer's viewport * * @remarks * This setter updates the internal width property which controls how many * columns are rendered during the rendering process. This should be updated * whenever the terminal or display area is resized. * * Note that changing the width does not automatically trigger a re-render. * You should call the render() method separately after changing dimensions. * * @since 1.0.0 */ set width(terminalWidth: number); /** * Sets the height of the renderer's viewport * * @param terminalHeight - The number of rows visible in the renderer's viewport * * @remarks * This setter updates the internal height property which controls how many * rows are rendered during the rendering process. This should be updated * whenever the terminal or display area is resized. * * Note that changing the height does not automatically trigger a re-render. * You should call the render() method separately after changing dimensions. * * @since 1.0.0 */ set height(terminalHeight: number); /** * Sets the scroll position and renders the updated view * * @param position - New scroll position or relative movement (if negative) * * @remarks * This setter handles both absolute and relative scrolling: * - Positive values set the absolute scroll position * - Negative values move relative to the current position * * If the requested position scrolls beyond the end of the content, * the operation is ignored. After setting a valid scroll position, * the view is automatically re-rendered. * * @example * ```ts * // Set absolute scroll position to row 10 * renderer.scroll = 10; * * // Scroll up 3 rows (relative movement) * renderer.scroll = -3; * ``` * * @since 1.0.0 */ set scroll(position: number); /** * Clears the renderer by removing all content from the screen and resetting internal buffers * * @returns This method doesn't return a value * * @example * ```ts * // Reset the renderer state completely * renderer.clear(); * ``` * * @since 1.0.0 */ clear(): void; /** * Clears the visible content from the terminal screen * * @returns Nothing * * @remarks * This method builds a string of ANSI escape sequences that move the cursor * to the beginning of each line in the view buffer and then clears each line. * It doesn't reset the internal buffers, only clears the visible output. * * @example * ```ts * // Clear just the screen output without resetting buffers * renderer.clearScreen(); * ``` * * @since 1.0.0 */ clearScreen(): void; /** * Writes text to the specified position in the content buffer * * @param row - Row position (0-based) * @param column - Column position (0-based) * @param text - Text to write * @param clean - Whether to clear existing content first * * @remarks * This method only updates the internal content buffer and marks cells as dirty. * It doesn't immediately render to the screen - call render() to display changes. * Only the first line of multi-line text is processed, and a text is truncated * if it exceeds terminal boundaries. * * @example * ```ts * // Write text in the top-left corner * renderer.writeText(0, 0, "Hello world"); * * // Write text at position (5,10) and clear any existing content * renderer.writeText(5, 10, "Menu Options", true); * * // Display the changes * renderer.render(); * ``` * * @since 1.0.0 */ writeText(row: number, column: number, text: string, clean?: boolean): void; /** * Renders the content buffer to the screen using optimized terminal output * * @param force - Forces all cells to be redrawn, even if they haven't changed * * @remarks * This method performs an optimized render by: * - Only rendering the visible portion of the content buffer based on scroll position * - Only updating cells that have been marked as dirty (unless force=true) * - Clearing trailing content from previous renders * - Repositioning the cursor to the bottom right when finished * * If the content buffer is empty or all content is scrolled out of view, * the method will return early without performing any operations. * * @example * ```ts * // Normal render - only updates what changed * renderer.render(); * * // Force redraw of everything, useful after terminal resize * renderer.render(true); * ``` * * @since 1.0.0 */ render(force?: boolean): void; /** * Renders a single line of content to the output buffer * * @param context - The current rendering context * * @remarks * This private method handles the optimization of terminal output by: * - Skipping cells that haven't changed since the last render * - Only moving the cursor when necessary * - Updating the view buffer to reflect what's been rendered * - Clearing the dirty flag on cells after they're processed * * The context object contains all states needed for the rendering process, * including the accumulating output string and references to the current * content and view lines. * * @private * @since 1.0.0 */ private renderLine; /** * Generates an ANSI escape sequence to move the cursor to a position * * @param row - The row position relative to renderer's viewport * @param column - The column position relative to renderer's viewport (defaults to 0) * @returns ANSI escape sequence string for cursor positioning * * @remarks * This private helper method translates relative viewport coordinates to * absolute terminal coordinates by adding the renderer's top and left * position offsets. The returned value is a string containing the * appropriate ANSI escape sequence. * * @private * @since 1.0.0 */ private moveCursor; }