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@remix-run/server-runtime

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import type { StaticHandlerContext } from "@remix-run/router"; import { ServerMode } from "./mode"; /** * This thing probably warrants some explanation. * * The whole point here is to emulate componentDidCatch for server rendering and * data loading. It can get tricky. React can do this on component boundaries * but doesn't support it for server rendering or data loading. We know enough * with nested routes to be able to emulate the behavior (because we know them * statically before rendering.) * * Each route can export an `ErrorBoundary`. * * - When rendering throws an error, the nearest error boundary will render * (normal react componentDidCatch). This will be the route's own boundary, but * if none is provided, it will bubble up to the parents. * - When data loading throws an error, the nearest error boundary will render * - When performing an action, the nearest error boundary for the action's * route tree will render (no redirect happens) * * During normal react rendering, we do nothing special, just normal * componentDidCatch. * * For server rendering, we mutate `renderBoundaryRouteId` to know the last * layout that has an error boundary that tried to render. This emulates which * layout would catch a thrown error. If the rendering fails, we catch the error * on the server, and go again a second time with the emulator holding on to the * information it needs to render the same error boundary as a dynamically * thrown render error. * * When data loading, server or client side, we use the emulator to likewise * hang on to the error and re-render at the appropriate layout (where a thrown * error would have been caught by cDC). * * When actions throw, it all works the same. There's an edge case to be aware * of though. Actions normally are required to redirect, but in the case of * errors, we render the action's route with the emulator holding on to the * error. If during this render a parent route/loader throws we ignore that new * error and render the action's original error as deeply as possible. In other * words, we simply ignore the new error and use the action's error in place * because it came first, and that just wouldn't be fair to let errors cut in * line. */ export declare function sanitizeError<T = unknown>(error: T, serverMode: ServerMode): T | Error; export declare function sanitizeErrors(errors: NonNullable<StaticHandlerContext["errors"]>, serverMode: ServerMode): {}; export type SerializedError = { message: string; stack?: string; }; export declare function serializeError(error: Error, serverMode: ServerMode): SerializedError; export declare function serializeErrors(errors: StaticHandlerContext["errors"], serverMode: ServerMode): StaticHandlerContext["errors"];