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@reldens/skills

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/** * * Reldens - Skills - Events list * */ // @NOTE: events names are long because these need to be descriptive. let pref = 'reldens.skills.'; module.exports = { PREF: pref, INIT_LEVEL_SET_START: pref+'initLevelSetStart', INIT_LEVEL_SET_END: pref+'initLevelSetEnd', INIT_CLASS_PATH_END: pref+'initClassPathEnd', LOADED_OWNER_SKILLS: pref+'loadedOwnerSkills', SET_SKILLS: pref+'setSkills', SET_LEVELS: pref+'setLevels', GENERATED_LEVELS: pref+'generatedLevels', ADD_SKILLS_BEFORE: pref+'addSkillBefore', ADD_SKILLS_AFTER: pref+'addSkillAfter', REMOVE_SKILLS_BEFORE: pref+'removeSkillBefore', REMOVE_SKILLS_AFTER: pref+'removeSkillAfter', VALIDATE_BEFORE: pref+'beforeValidate', VALIDATE_SUCCESS: pref+'validateSuccess', VALIDATE_FAIL: pref+'validateFail', EXECUTING_SKILL: pref+'executingSkill', LEVEL_EXPERIENCE_ADDED: pref+'experienceAdded', LEVEL_UP: pref+'levelUp', LEVEL_DOWN: pref+'levelDown', LEVEL_APPLY_MODIFIERS: pref+'levelApplyModifiers', SKILL_BEFORE_IN_RANGE: pref+'beforeIsInRange', SKILL_AFTER_IN_RANGE: pref+'afterIsInRange', SKILL_BEFORE_EXECUTE: pref+'beforeExecute', SKILL_AFTER_EXECUTE: pref+'afterExecute', SKILL_BEFORE_CAST: pref+'beforeCast', SKILL_AFTER_CAST: pref+'afterCast', SKILL_BEFORE_RUN_LOGIC: pref+'beforeRunLogic', SKILL_AFTER_RUN_LOGIC: pref+'afterRanLogic', SKILL_APPLY_OWNER_EFFECTS: pref+'applyOwnerEffects', SKILL_ATTACK_APPLY_DAMAGE: pref+'attackApplyDamage', SKILL_EFFECT_TARGET_MODIFIERS: pref+'effectTargetModifiers', SKILL_PHYSICAL_ATTACK_HIT: pref+'physicalAttackOnHit', SKILL_PHYSICAL_EFFECT_HIT: pref+'physicalEffectOnHit' };