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@reis/seki

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Seki – A modern javascript based Go board renderer and player, that is simple to use, extensible, compact and intuitive.

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//Core classes import {default as SekiPlayer} from './classes/player.js' import {default as SekiBoard} from './classes/board.js' import {default as SekiBoardStatic} from './classes/board-static.js' import {default as SekiTheme} from './classes/theme.js' //Game related classes import {default as SekiGame} from './classes/game.js' import {default as SekiGameNode} from './classes/game-node.js' import {default as SekiGamePath} from './classes/game-path.js' import {default as SekiGamePosition} from './classes/game-position.js' import {GameColorScore as SekiGameColorScore} from './classes/game-score.js' import {default as SekiGameScore} from './classes/game-score.js' import {default as SekiGameScoreState} from './classes/game-score-state.js' import {default as SekiGameScoreEstimator} from './classes/game-score-estimator.js' //Base classes for layers, modes and objects import {default as SekiBoardLayer} from './classes/layers/board-layer.js' import {default as SekiConverter} from './classes/converters/converter.js' import {default as SekiPlayerMode} from './classes/modes/player-mode.js' import {default as SekiGridObject} from './classes/objects/grid-object.js' import {default as SekiMarkup} from './classes/objects/markup.js' import {default as SekiStone} from './classes/objects/stone.js' //Helper classes import {default as SekiGrid} from './classes/grid.js' import {default as SekiGridChanges} from './classes/grid-changes.js' import {default as SekiEventHandler} from './classes/event-handler.js' import { Outcome as SekiOutcome, ValidOutcome as SekiValidOutcome, ErrorOutcome as SekiErrorOutcome } from './classes/outcomes.js' //Class factories import {default as SekiBoardLayerFactory} from './classes/board-layer-factory.js' import {default as SekiMarkupFactory} from './classes/markup-factory.js' import {default as SekiPlayerModeFactory} from './classes/player-mode-factory.js' import {default as SekiStoneFactory} from './classes/stone-factory.js' //Converters import {default as SekiConvertFromJgf} from './classes/converters/convert-from-jgf.js' import {default as SekiConvertFromSgf} from './classes/converters/convert-from-sgf.js' import {default as SekiConvertFromGib} from './classes/converters/convert-from-gib.js' import {default as SekiConvertToJgf} from './classes/converters/convert-to-jgf.js' import {default as SekiConvertToSgf} from './classes/converters/convert-to-sgf.js' //Helpers import * as color from './helpers/color.js' import * as coordinates from './helpers/coordinates.js' import * as grid from './helpers/grid.js' import * as object from './helpers/object.js' import * as parsing from './helpers/parsing.js' import * as util from './helpers/util.js' //Create convenience helpers object const helpers = { color, coordinates, grid, object, parsing, util, } //Constants import * as app from './constants/app.js' import * as board from './constants/board.js' import * as defaults from './constants/defaults.js' import * as game from './constants/game.js' import * as markup from './constants/markup.js' import * as player from './constants/player.js' import * as score from './constants/score.js' import * as setup from './constants/setup.js' import * as stone from './constants/stone.js' import * as utilConstants from './constants/util.js' //Extract constants const { appVersion, kifuFormats, } = app const { boardSides, boardLayerTypes, } = board const { defaultBoardConfig, defaultGameInfo, defaultPlayerConfig, defaultStarPoints, defaultTheme, } = defaults const { gameTypes, } = game const { markupTypes, } = markup const { playerModes, playerActions, editTools, } = player const { scoreStates, scoreTypes, scoringMethods, } = score const { setupTypes, } = setup const { stoneColors, stoneStyles, stoneModifierStyles, } = stone const { kanjiNumbers, hangulNumbers, keyValues, keyCodes, mouseEvents, } = utilConstants //Export export { //Core classes SekiBoard, SekiBoardStatic, SekiPlayer, SekiTheme, //Game related classes SekiGame, SekiGameNode, SekiGamePath, SekiGamePosition, SekiGameColorScore, SekiGameScore, SekiGameScoreState, SekiGameScoreEstimator, //Base classes for layers, modes and objects SekiBoardLayer, SekiConverter, SekiPlayerMode, SekiGridObject, SekiMarkup, SekiStone, //Helper classes SekiGrid, SekiGridChanges, SekiEventHandler, SekiOutcome, SekiValidOutcome, SekiErrorOutcome, //Factories SekiBoardLayerFactory, SekiMarkupFactory, SekiPlayerModeFactory, SekiStoneFactory, //Converters SekiConvertFromJgf, SekiConvertFromSgf, SekiConvertFromGib, SekiConvertToJgf, SekiConvertToSgf, //Helpers helpers, //Constants appVersion, boardLayerTypes, boardSides, editTools, gameTypes, hangulNumbers, kanjiNumbers, keyCodes, keyValues, kifuFormats, markupTypes, mouseEvents, playerActions, playerModes, scoreStates, scoreTypes, scoringMethods, setupTypes, stoneColors, stoneModifierStyles, stoneStyles, //Defaults defaultBoardConfig, defaultGameInfo, defaultPlayerConfig, defaultStarPoints, defaultTheme }