@reis/seki
Version:
Seki – A modern javascript based Go board renderer and player, that is simple to use, extensible, compact and intuitive.
66 lines (50 loc) • 1.29 kB
JavaScript
import Markup from './markup.js'
import {markupTypes} from '../../constants/markup.js'
/**
* Mark markup (cross)
*/
export default class MarkupMark extends Markup {
//Type
type = markupTypes.MARK
//Additional properties
lineCap
/**
* Load additional properties for this stone type
*/
loadProperties(x, y) {
//Load parent properties
const args = super.loadProperties(x, y)
//Load additional properties
this.loadThemeProp('lineCap', ...args)
//Pass on args
return args
}
/**
* Draw
*/
draw(context, x, y) {
//Parent draw
super.draw(context, x, y)
//Get data
const {radius, color, lineWidth, lineCap} = this
const absX = this.getAbsX(x)
const absY = this.getAbsY(y)
//Determine delta
const d = Math.round(radius * Math.cos(Math.PI / 4))
//Prepare context
this.prepareContext(context)
//Configure context
context.strokeStyle = color
context.lineWidth = lineWidth
context.lineCap = lineCap
//Draw element
context.beginPath()
context.moveTo(absX - d, absY - d)
context.lineTo(absX + d, absY + d)
context.moveTo(absX + d, absY - d)
context.lineTo(absX - d, absY + d)
context.stroke()
//Restore context
this.restoreContext(context)
}
}