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@reis/seki

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Seki – A modern javascript based Go board renderer and player, that is simple to use, extensible, compact and intuitive.

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import Markup from './markup.js' import {markupTypes} from '../../constants/markup.js' /** * Label markup */ export default class MarkupLabel extends Markup { //Type type = markupTypes.LABEL //Additional properties font fontSize text = '' /** * Constructor */ constructor(board, data) { super(board) if (data && data.text) { this.text = data.text } } /** * Load additional properties for this markup type */ loadProperties(x, y) { //Load parent properties const args = super.loadProperties(x, y) const {text} = this //Load additional properties this.loadThemeProp('font', ...args) //Only if there is text if (text) { this.loadThemeProp('fontSize', text, ...args) } //Pass on args return args } /** * Get grid erase radius */ getGridEraseRadius() { return this.radius * 0.8 } /** * Get text */ getText() { return this.text || '' } /** * Draw */ draw(context, x, y) { //Parent draw super.draw(context, x, y) //Get data const {radius, color, font, fontSize, text} = this const absX = this.getAbsX(x) const absY = this.getAbsY(y) //Move slightly lower const posY = Math.floor(absY + (fontSize / 10)) //Prepare context this.prepareContext(context) //Configure context context.fillStyle = color context.textBaseline = 'middle' context.textAlign = 'center' context.font = `${fontSize}px ${font}` //Draw element context.beginPath() context.fillText(String(text), absX, posY, 2 * radius) //Restore context this.restoreContext(context) } }