@reduxjs/toolkit
Version:
The official, opinionated, batteries-included toolset for efficient Redux development
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text/typescript
import type { Draft } from 'immer'
import { current, isDraft } from 'immer'
import type {
DraftableEntityState,
EntityId,
IdSelector,
Update,
} from './models'
export function selectIdValue<T, Id extends EntityId>(
entity: T,
selectId: IdSelector<T, Id>,
) {
const key = selectId(entity)
if (process.env.NODE_ENV !== 'production' && key === undefined) {
console.warn(
'The entity passed to the `selectId` implementation returned undefined.',
'You should probably provide your own `selectId` implementation.',
'The entity that was passed:',
entity,
'The `selectId` implementation:',
selectId.toString(),
)
}
return key
}
export function ensureEntitiesArray<T, Id extends EntityId>(
entities: readonly T[] | Record<Id, T>,
): readonly T[] {
if (!Array.isArray(entities)) {
entities = Object.values(entities)
}
return entities
}
export function getCurrent<T>(value: T | Draft<T>): T {
return (isDraft(value) ? current(value) : value) as T
}
export function splitAddedUpdatedEntities<T, Id extends EntityId>(
newEntities: readonly T[] | Record<Id, T>,
selectId: IdSelector<T, Id>,
state: DraftableEntityState<T, Id>,
): [T[], Update<T, Id>[], Id[]] {
newEntities = ensureEntitiesArray(newEntities)
const existingIdsArray = getCurrent(state.ids)
const existingIds = new Set<Id>(existingIdsArray)
const added: T[] = []
const addedIds = new Set<Id>([])
const updated: Update<T, Id>[] = []
for (const entity of newEntities) {
const id = selectIdValue(entity, selectId)
if (existingIds.has(id) || addedIds.has(id)) {
updated.push({ id, changes: entity })
} else {
addedIds.add(id)
added.push(entity)
}
}
return [added, updated, existingIdsArray]
}