@realsee/five
Version:
Realsee Renderer SDK
40 lines (39 loc) • 1.84 kB
TypeScript
import * as THREE from "three";
import { CubeFace } from '../types/cube';
import { ImageURLOptions } from '../utils/imageURL';
import { Fetcher, NetworkResponse, NetWorkMeta } from "../utils/ajax";
export declare class TextureLoader {
loadTexture(source: string, options: {
imageURL?: {
transform?: (source: string, options: ImageURLOptions) => string;
options?: ImageURLOptions;
};
flipY?: boolean;
format?: THREE.PixelFormat;
encoding?: THREE.TextureEncoding;
minFilter?: THREE.TextureFilter;
magFilter?: THREE.TextureFilter;
generateMipmaps?: boolean;
wrapS?: THREE.Wrapping;
wrapT?: THREE.Wrapping;
maxSize?: THREE.Vector2;
viaAjax?: boolean;
timeout?: number;
fetcher: Fetcher;
}, onLoad?: (response: NetworkResponse<THREE.Texture>) => void, onError?: (error: Error) => void, onProgress?: (percent: number) => void, renderer?: THREE.WebGLRenderer): Promise<NetworkResponse<THREE.Texture>>;
loadCubeTexture(sources: Record<CubeFace, string>, options: {
imageURL?: {
transform?: (source: string, options: ImageURLOptions) => string;
options?: ImageURLOptions;
};
format?: THREE.PixelFormat;
minFilter?: THREE.TextureFilter;
magFilter?: THREE.TextureFilter;
generateMipmaps?: boolean;
wrapS?: THREE.Wrapping;
wrapT?: THREE.Wrapping;
viaAjax?: boolean;
timeout?: number;
fetcher: Fetcher;
}, onLoad: ((response: NetworkResponse<THREE.CubeTexture, NetWorkMeta[]>) => void) | undefined, onError: ((error: Error) => void) | undefined, onProgress: ((percent: number) => void) | undefined, renderer: THREE.WebGLRenderer): Promise<NetworkResponse<THREE.CubeTexture, NetWorkMeta[]>>;
}